
Look, Solar bahamut is proof that even if I wanted to add 15 different summons, they would only be a reskin of the 3 primary bases.DT SMN was the biggest slap on the face for EW SMN enjoyer. Why they add follow up on raid buff and bahamut mk.2 when there room to do more fun things. We expected room for fun stuff due how the rework have strong base to do fun stuff. New 3 egis and mega primal would be so cool. But noooooo, let add a bahamut mk.2 and follow up on raid buff. The devs have so much lore and tools to choose, we got lame garbage and unispired ideas from devs who didnt play any final fantasy. The damage of my ex-main Job is garbage, why SMN is below red mage dmg. RDM is luck proc job, we should do more dmg on unlucky rdm. They are treating SMN as basic starter friendly role, No, SMN is not a phys range when others caster like blm and picto is getting more and more freebies casting tools. I will not be shock seeing them having the smn treatments with spells and be good in dmg. Bruh, the balance of this game is so cooked, it make EW balance a genius.
It is precisely the concept behind the new smn that is totally wrong.
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