The problem with the Summoner is that it was sold to us as a strategic job where each summon choice would matter, but that’s clearly not the case.
The only real "risk" of the Summoner is Ifrit's gap-closer.
The Summoner is absolutely not a strategic job—its elemental summons are all the same, except one is green, another is yellow, and another is red.

The Summoner rework, aside from the visuals, is nothing more than a lazy overhaul focused entirely on aesthetics.
It lacks resource management, interesting mechanics, and has significant downtime between elemental summons, making the rotation even slower and duller than it already is.
It requires no strategy, no real thought, and no meaningful resource management—it’s pure brain death.

This job desperately needs a rework of its mechanics and should feel much faster.
Downtime between summons should be reduced, Carbuncle should be useful again and have its own kit, rather than being replaced by summons.
Resource management needs a complete overhaul, and Aetherflow stacks should be removed entirely—they make no sense and add no flavor to the rotation.