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  1. #41
    Player
    unjourneyed's Avatar
    Join Date
    Jan 2022
    Posts
    37
    Character
    Thereza Oseniah
    World
    Siren
    Main Class
    Botanist Lv 90
    I've been bothered by this for a while and have been a little hesitant to bring it up, but it feels like SMN really needs a way (an action, either reworked from a pre-existing one or completely new) to recharge arcanum (Summon Ruby Ifrit, Emerald Garuda, Topaz Titan) for situations where you don't want to go into your 2-minute demi-summon immediately.
    Although casual gameplay doesn't have too much importance due to most instances' clear conditions are "get target(s) to 0% HP", I'll bring up the most recent alliance raid "Jeuno: The First Walk" as an example for this. How it goes is that you start off the instance with a trash pull. As a SMN, you do not have access to any of your arcanum at the start of the instance, but do have your Summon Solar Bahamut and your Ruin 3/Tri-Disaster. You don't want to use Solar Bahamut here as it'll push the weaker Bahamut/Phoenix into your 2-minute window for the upcoming boss fight (and if I remember correctly, it does re-align eventually somewhere in the instance but still). Once again, I understand that casual settings really do not matter at the end of the day but it does not feel great to have the majority of your job's action kit locked behind your demi-summons. I will admit that high-end players probably have more issues to be said with SMN than I do, but I really wish this to be considered at some point.

    Also, I would also ask for consideration for SMN starting instances with full arcanum as well. I think it could possibly be helpful somewhere and wouldn't make the job feel so inflexible at times.
    (2)

  2. #42
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,114
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    There already exists Ruin III and Tri-Disaster for situations where you need to sit outside of your minors or major for a few GCDs.
    (0)

  3. #43
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,451
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Carighan View Post
    There already exists Ruin III and Tri-Disaster for situations where you need to sit outside of your minors or major for a few GCDs.
    Would be nice to have maybe one or two additions there just so it’s not endless Ruin/Tri-Disaster spam until burst though.

    But all I really want is Levi, Shiva and Ramuh… please SE!!!
    (0)

  4. #44
    Player
    Manamaru's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    102
    Character
    Manamaru Singen
    World
    Siren
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ggwppino View Post
    Look, Solar bahamut is proof that even if I wanted to add 15 different summons, they would only be a reskin of the 3 primary bases.
    It is precisely the concept behind the new smn that is totally wrong.
    Picto shows with a button press and a meter or some ui thing to use up, we could have alternate sets of 3~5 summons. I have a previous post somewhere that has a list of all the primals we are currently missing. Since the 90 summon animations of the 3 are basically copy paste of Heaven-on-High's magicite, we could've gotten Odin. We should've gotten Odin. But we didn't. Instead what we got was something either YoshiP or a dev saw coming from FF16 and saying "Wow, let's put that in the mmo. It'll be cool." Kind of like the EW and DT summoner feeling of "tapping into the primal's power" is basically based off of FF16's Clive.

    It's alright in concept, but they need to detach the way how arcanist/early summoner's carbuncle/egi will path over to the enemy to do their "big attack". It's a janky leftover system of what they used to have. Since they like to ctrl C, ctrl V so much, they could at least do what they had for 90's SMN where it's an animation and let things play out from there. Though, I haven't touched SMN in so long I didn't realize they changed up arcanist/SMN's drawn weapon animation.
    (1)

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