If the only criteria you have is "is the duty completed in the allotted time", then yes, you are correct. That's why I said you have no empathy, since you have no regard for the fact that other people do value their time. And might not appreciate having it pointlessly wasted by people who should be in therapy for their video game addiction or use the already available NPCs to get through the duties, instead of leeching.
Ah, so tanking is "binary", but dps is a stacking function? My man, and I mean this with the utmost empathy, you are utterly delusional. This is what happens when you start to internalize the enabler rhetoric. Binary tanking would be "dps instantly dies from attack". They don't. Especially not in the normal content that we are talking about. A DPS tanking is annoying, because they require more healing, and very likely some rezzes. But it's not impossible. The pulls have to be smaller, and some mobs might have to be CCed. So the dungeon will take longer. But so will a dungeon where the DPS don't bother to do their jobs and deal proper damage!
"Pressuring people". Gods man, are you dramatic. I am starting to get the feeling that you speak from experience here, and I suspect that the frustration was pretty justified on the other people's end. Also, since the "3-5" minutes is so often thrown around: 5 minutes added to a 16 min run is 30% more. That's not "nothing". That adds up quite a lot of time when doing the content a lot. And pointlessly added to it, because some people don't want to do the absolute bare minimum for their role that they queue with. Which again, is only an argument for people who actually care about other people's time and fun, not for people completely lacking in empathy.
As I said, you don't even understand how toxic this attitude is. You don't get people to have more patience and understanding when you demand they do all the work, but should be unable to expect at least a mediocum of competence from their fellow teammates. The problem is, that the game design itself is pretty much build on the notion that a smaller population of skilled players will carry the larger part of the playerbase through most content. But as I said, you are so used to being carried, you don't even know what a party with your attitude is like.
Your reading comprehension is 7th grade level. I gave you one specific context for a question, while the broader topic is still about people doing the bare minimum. To pretend that normal and alliance raids aren't on the same trivial level as normal dungeons is just laughable.
Normal and alliance raids are trivial content. There might be wipes when too many people are new, but one of these instances outright failing is an indictment of the playerbase.
Expert dungeons aren't "extreme duties". They are trivial content. Yes, if you are new, there might be a few wipes, and yes, I get that some mechanics like the confusion arrow are a real road block for some. But you don't "progg" these dungeons. There is nothing to put them on "farm status within a week", especially when you don't even optimize for clear time. Being able to clear an expert dungeon within the 90 minutes you get is not an achievement, it's the absolute bare minimum. Even the NPCs are able to clear the dungeon on their own in less time. And they are deliberately scaled to be "worse than any player party".
"optimize progress per unit of time". What an absolute meaningless statement. The fact that you dance around dps / clear times says it all.
And yet, as this discussion has shown, even asking for that minimal effort is too much to ask.
The unwillingness to waste anymore time with a bunch of buffoons who failed the same, highly telegraphed mechanic for the 4th time despite there being a danger dorito running around literally showing people where the safe spot it. Again, this is like playing sports with people uninterested in playing the sport.
You are not responsible for the fight design. However, you are responsible for what you do. If you slack in a group duty, that is 100% on you. If you weren't there, maybe someone else would have taken your place who wouldn't slack. Which I am reasonably sure, is usually preferred by everyone else. But that argument of course only works for people who even care about anyone else.
Sprouts are sprouts. People in max level raids with hundreds of hours playtime using Drill only twice in a 10 minute fight aren't "sprouts to babysit".

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