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  1. #20
    Player
    IceEyes's Avatar
    Join Date
    Dec 2024
    Posts
    43
    Character
    Shani Shy
    World
    Alpha
    Main Class
    Warrior Lv 100
    The topic is good, but deep down, I think everyone understands that nothing will change conceptually.

    Combat in this game has two sides. It's some "hard" content where any mistake is punished fatally, often for the whole group. Or it's so insignificant that it requires no effort at all, and if it does, it's with minimal effort. Something more average is needed for all roles. More healing for healers, more mechanics with ads for reds, more tanking for tanks. But we have running in circles and back and forth, zig-zagging, and placing huge, ridiculous markers on half the screen, thank you! The fights are uninteresting and this is the main reason why so boring to learn a fight.

    Complaints about passing regular dungeons and even more so, alliance raids are quite ridiculous. You've already spent some time in the queue or partially completing the dungeon, what's the point of leaving it halfway or getting a penalty for the queue?

    I'm the person who often slacks off on alliance raids, but is it my fault that most of them are incredibly boring and don't require effort or my personal permanent attention?
    The last alliance raid Endwalker is literally a sleeping pill for me. Horrible, soothing ambient, slightly lazy combat... Zzz. Do you really want to blame me for literally falling asleep in a dungeon because it's so uninteresting? (By the way, this is why I love 70 and 80 alliance raids. They are extremely rare in roullete, but they are always fun).

    If you really value your time, then you do the whole roulette with friends, however, the side content too. It really saves your nerves and time.
    If you go to a solo queue in any role, you by default agree that you can throw three sprouts into it, with whom you will have to babysit.
    (1)
    Last edited by IceEyes; 12-10-2024 at 01:58 PM.