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  1. #1
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,058
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Arohk View Post
    I stumbled upon this video on YouTube that gives a pretty good explanation, the game fails at teaching new players how to play and never challenges them in any way to force learning.

    https://www.youtube.com/watch?v=Z2BrPCwsXFM
    Whilst they could perhaps 'advertise' it more, they did add "Tactical Training Exercises" to Hall of the Novice in 7.1 -
    From the patch notes:
    "Through tactical training, players will have a chance to learn about various party mechanics, enemy attacks, and effect markers commonly seen when undertaking duties.

    The combat guide found in the Hall of the Novice also offers a brief overview of these topics.

    After completing tactical training exercises 1 through 3, you will receive a ring that grants increased experience points to Disciples of War and Magic up to level 60.
    "
    (2)

  2. #2
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Carin-Eri View Post
    Whilst they could perhaps 'advertise' it more, they did add "Tactical Training Exercises" to Hall of the Novice in 7.1 -
    From the patch notes:
    "Through tactical training, players will have a chance to learn about various party mechanics, enemy attacks, and effect markers commonly seen when undertaking duties.

    The combat guide found in the Hall of the Novice also offers a brief overview of these topics.

    After completing tactical training exercises 1 through 3, you will receive a ring that grants increased experience points to Disciples of War and Magic up to level 60.
    "
    I have played through it out of curiousiy, but it is not mandatory to do it (should be mandatory before entering crystal tower or somewhere around that point)

    It only teaches the most common mechanics which is fine, better than nothing i guess.

    I would suggest they add some more stages of this for more advanced mechanics and markers, like Enumerals (1-8), also there should be a stage with a somewhat close dps or heal check, so you teach dps players that uptime is important and healers that spamming Cure 1 isnt enough. (i always see melee players running away from bosses when they get the smallest aoe marker on their head instead of staying close)
    (1)
    Last edited by Arohk; 12-03-2024 at 12:03 AM.

  3. #3
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    164
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arohk View Post
    I have played through it out of curiousiy, but it is not mandatory to do it (should be mandatory before entering crystal tower or somewhere around that point)

    It only teaches the most common mechanics which is fine, better than nothing i guess.

    I would suggest they add some more stages of this for more advanced mechanics and markers, like Enumerals (1-8), also there should be a stage with a somewhat close dps or heal check, so you teach dps players that uptime is important and healers that spamming Cure 1 isnt enough. (i always see melee players running away from bosses when they get the smallest aoe marker on their head instead of staying close)
    They tried to cover the most common mechanics you meet in a dungeon/raid and I think that's a good starting point for most newbies. We need to keep in mind the new tutorials unlock for lv.15 adventurers before they take on their first dungeon. Throwing too many complicated mechanics at them from the get go with no real instance hands on experience might scare/confuse them since it is a lot to take it for someone without experience.

    The FFXIV community is understanding enough (from my experience) to explain mechanics on wipes and get together through a dungeon. A player telling you in a dungeon when and how to use Esuna is worth 100x more than the automated tutorial telling it to you without the context of the impending Doom insta-kill!
    (2)