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  1. #1
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I think it would also help to have more commands with inbuilt markers.

    Sure, you can theoretically make them yourself but that's something more advanced players tend to do. Casuals or people getting into PvP probably don't know much about common marker customs (e.g., the marker cooldown ending in a circle or the paladin guard marker convention). They also might not know much about creating (more complex) macros to begin with (countdowns or macros that disappear like the PLD guard marker are tricky if you don't know how to write them).

    They could also make communication more precise because right now markers are a bit of a "multi-purpose" tool. Ignore-marking someone is probably intuitive at high levels (you know the difference in reason when a SMN is ignore-marked or a tank) but at lower levels it might not be as clear.
    The same goes for bind on enemies. Does it mean actually binding/heavy-ing them / hindering them from moving? Does it mean using silence/stun to interrupt an attack? (Does it mean something completely else I'm not aware of? lol) Something that might be common sense for high-level players but not as intuitive for those not as experienced.

    So if you could make commands that distinguish between "Ignore this target, attacking them is a waste of time/resources" (e.g., tanks) and "ignore this target right now because they are very dangerous at the moment" or a general "don't ignore but be extra careful with player X" (if someone's very good or on a generally strong job) that would help a great deal (those commands are not word-for-word suggestions btw). It would teach lower-level players awareness and strategies organically and in the moment.
    You can also learn this from guides and communities but not everyone seeks out the former or engages with the latter. Like this you could correct mistakes or communicate better gameplay options much more efficiently.

    Also, specific ground markers that come with chat commands would be helpful, e.g., "gather up here", "ambush from point X", "enemies incoming from Y" etc.

    Another command that comes to mind is "Follow me." Right now we only have indirect ways of saying that such as "I'm going ahead" (please follow me, wink wink, beg, implore, where is everybody?).
    (Edit: I just saw that Allicia suggested the same thing. Sorry, I didn't see it earlier.)

    Quote Originally Posted by Gunz_Zbestest View Post
    Absolutely, great ideas. More direction. It would also be nice to have the icon marker of the player on the map do a little flash on a callout, like 'cover me!' Or 'falling back!'
    "I need healing. I need healing. I need healing."

    No but in all seriousness, something like a "help me/assist me/cover me" would be useful, esp. if you are targeted by several players.
    (2)
    Last edited by Loggos; 12-01-2024 at 11:52 PM.

  2. 12-06-2024 03:35 AM
    Reason
    forgot to quote in reply

  3. #3
    Player
    spoo's Avatar
    Join Date
    Jun 2024
    Posts
    14
    Character
    Ala Zag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Loggos View Post


    "I need healing. I need healing. I need healing."

    No but in all seriousness, something like a "help me/assist me/cover me" would be useful, esp. if you are targeted by several players.
    I honestly don't know why the community hasn't yet created code to make use of the limited quick chat. For example, we can use Hello as code for "Help". Blocking target would mean ignore target, covering would maybe mean distracting or luring. there's a lot of potential to make better use of the majorly useless phrases. Until SE introduces new things that arent Guuard ready/Purify ready - thats all we have.
    (0)

  4. #4
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by spoo View Post
    I honestly don't know why the community hasn't yet created code to make use of the limited quick chat. For example, we can use Hello as code for "Help". Blocking target would mean ignore target, covering would maybe mean distracting or luring. there's a lot of potential to make better use of the majorly useless phrases. Until SE introduces new things that arent Guuard ready/Purify ready - thats all we have.
    You could also use "Falling back" as a substitute for "I need help" since it's a command that is fairly underutilised, so there might be less confusion. (For example, "Hello" already has some other "established" meanings like "Where are you/What are you doing?" etc. so if somebody uses it during a match it might not be clear if they need help or want to express their discontent.)

    But in general I think the community deciding on conventions always carries the risk that the "uninitiated" (newcomers, casual players, ranked players who don't join discord communities or linkshells) won't understand them and therefore neither react to them nor use them themselves. (I think the paladin cover macro is a good example because if you don't know about it then as a PLD you won't mark the people you cover and as a cover target you won't understand the bind markers and will not use your elexir.)
    So in the long run I think SE implementing a "formal standardisation" by giving us more specific but clearly understandable tactical commands is more sustainable and makes the game mode more accessible.
    (4)
    Last edited by Loggos; 12-06-2024 at 04:40 AM.

  5. 12-06-2024 03:37 AM
    Reason
    duplicate