Results 1 to 9 of 9
  1. #1
    Player
    Sessiion's Avatar
    Join Date
    Feb 2022
    Posts
    2
    Character
    Adellysia Weiss
    World
    Ultros
    Main Class
    Gunbreaker Lv 100

    Ultimates are just becoming too easy

    With the recent release of the futures rewritten ultimate, i do want to give credibility and say that it was a very fun fight to watch and even to practice and play. And granted the game devs, don't fully acknowledge the race that was just recently completed, the whole fight just feels a bit underwhelming especially because of several parameters that they keep themselves strict to that need to be removed. Ultimates are retellings of fights that provide inquiry and exceptional challenges to those who are brave to take them on. With Futures Rewritten, and a total of 5 phases, its hard to distinguish which of them is the toughest, due to the organization of the raid overall and the expectation of mechanics from bosses that just weren't fully present. I believe this could have been magnified immensely if they had more time. The fight feels like at some point it was much more difficult but overstepped the time limit and was reduced to a place that was acceptable as long as it was under 20 minutes.

    I need the Square Enix Battle Team to really stop limiting themselves with taking it easy on the players in what their hardest content is. Because the Criterion Savage Content is arguably more challenging than the Ultimate and that should never be the case. Easily some of the changes they can make are as followed:

    1. Stop limiting fights to a max of 20 minutes. An ultimate should go beyond 20 minutes and range between 25-30 minutes.

    2. There is normally a puzzle found in an ultimate and its incredible when you can progress the fight without the puzzle and realize you cannot continue without it and to find it is part of the challenge.

    3. The Boss HP needs to be compensated for when jobs get changed or buffed especially as the fight ages since everyone finds UCoB, UWU, TEA, and now DSR and TOP to be too easy since there is a guide and gear can sync down.

    4. Mechanics need to stop being overly organized for execution. FF14 raids have always been a dance of where to go and what step to take and this needs to be tuned down dramatically.

    Granted Yoshi P has mentioned that ultimates will never receive changes after their release, I think if future weapons/jobs are expected to receive their variants for older content (Viper/Pictomancer having TOP weapons) then those raids should be touched upon to create a more difficult experience especially with all the strategies that have been near perfected for each fight. Even with these strategies and tools utilized by players, its obvious that player skill has increased dramatically, and the fights need to raise the ceiling as a result of that as well.

    It would be best to remove the difficulty restrictions or to create an even higher difficulty environment and put restrictions on the players that force them to always be focused and attentive to the fight. (permadeath, 0 damage, loss of LB, attacks that go through invuln/transcendence)
    Just simply make extremely difficult content
    Thanks,
    (7)

  2. #2
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    troll post
    (36)

  3. #3
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    954
    Character
    Kranel San
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sessiion View Post
    Bla Bla Blah.... (Too many words for a quote)
    Did you clear the latest Ultimate? If yes, did you also clear all ultimates?
    (13)

  4. #4
    Player
    PorxiesRCute's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    311
    Character
    Nekhii Qestir
    World
    Kraken
    Main Class
    Botanist Lv 100
    How many pulls did it take you to clear, OP?
    (8)

  5. #5
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,601
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Neat.

    Please post your clear of all Ultimates including FRU.

    Thank you.
    (6)

  6. #6
    Player
    Carbon20XX's Avatar
    Join Date
    Apr 2019
    Location
    Gridinia
    Posts
    5
    Character
    Shiro Akami
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    I'll bite the troll post since I'm bored.

    1. This sounds EXHAUSTING and would result in even less of a clear rate then their already is, 15-21 minutes is a fine sweetspot for these fights most players aren't World Prog level and are gonna take months to even see the final phase.

    2. FRU has a puzzle the puzzle was just solved well before any group saw the failure state (unlike engima codex or saving our boy) and the playerbase at large went into this fight expecting a puzzle so they looked for it faster then say engima codex which took a long time.

    3. I kinda agree with this since potency creep is kinda annoying but I don't know how much dev time it take to realistically redo and retest all that math and who cares honestly if someone clears a older ult when its slightly easier later its still a huge accomplishment

    4. TOP didn't have as much organization to its mechanics (what role you get for a mechanic was basically random) and its the most divisive fight in the game.

    Part of why FRU is easier and was cleared super fast is that failing a mechanic doesnt just kill you outright and the party it gives a dmg down that makes dps checks nearly impossible but lets you still prog the mechanics. for the health of the game having some fights not be basically being punched in the balls by the boss for someone else slightly messing up a mechanic is probably better. Tho I be down for ult 2 to be closer to DSR levels then this which is comparable to TEA
    (4)

  7. #7
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,033
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    So are you gonna use plugons to clear it faster?
    (7)

  8. #8
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,369
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sessiion View Post
    1. Stop limiting fights to a max of 20 minutes. An ultimate should go beyond 20 minutes and range between 25-30 minutes.
    Yeah, what hardcore raiders need is more carpal tunnel.
    (5)

  9. #9
    Player
    TemporalFruitsAndVeggies's Avatar
    Join Date
    Sep 2024
    Posts
    118
    Character
    Kiwi Kayoubi
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sessiion View Post
    1. Stop limiting fights to a max of 20 minutes. An ultimate should go beyond 20 minutes and range between 25-30 minutes.
    Why stop there? I think Ultimates should be 24 hours long, minimum. It's supposed to be an "ultimate" battle, not something that can be done on a quick lunch break. It isn't "Futures Rewritten (Tuna Salad Sandwich and an Apple)"; it's "Futures Rewritten (Ultimate)." Make it ultimate. I should be hospitalized immediately after clearing.

    Quote Originally Posted by Sessiion View Post
    2. There is normally a puzzle found in an ultimate and its incredible when you can progress the fight without the puzzle and realize you cannot continue without it and to find it is part of the challenge.
    I personally think that every time you hit a specific phase, you should have a 1,000-piece jigsaw puzzle priority-shipped to the home address registered on your account; upon completion of the puzzle, the resolution to an upcoming mechanic will be revealed. Did you wipe? Don't worry: a new puzzle with a new resolution gets shipped to you.

    Quote Originally Posted by Sessiion View Post
    3. The Boss HP needs to be compensated for when jobs get changed or buffed especially as the fight ages since everyone finds UCoB, UWU, TEA, and now DSR and TOP to be too easy since there is a guide and gear can sync down.
    Agreed. If the enrage is possible to beat, the boss is too easy.

    Quote Originally Posted by Sessiion View Post
    4. Mechanics need to stop being overly organized for execution. FF14 raids have always been a dance of where to go and what step to take and this needs to be tuned down dramatically.
    I think one thing that would help is if, in addition to a controller or keyboard/mouse, Ultimates required players to plug in a standard DDR dance mat and intermittently perform extremely difficult dance maneuvers alongside executing mechanics and rotations. But the devs are scared to take risks, so they'll never do this.
    (8)