Because of how hit detection works now, and because how a melee has the same HP as a tank, I die as a tank the same way like a melee, in the window between getting cc and using purify - I will die - fast reactionskills are useless - the recuperate will not go off in time due to the lag now. Even worse if you click Imperator before you get stunned, you have to wait an extra 2s before you get purified. I don't know why a tank that has to cover teammates, so - is expected to take additional damage compared to e.g. Darkknight, still has the same HP as them. While DRK has 2 TBN compared to 1 Holy Shield Wall, and faster aoe dmg that heals and basic combo healing. Also whoever thought of making Cover a dash to the target...it is very annoying to play around. You basically have to instantly run away from the target again and stand at max range, to not get double tapped by aoe dmg, but most aoe dmg has a bigger range than the cover tether range, so you get double damage anyway. It would be better if the cover dash only brings you up to 10y to a target, while the cover range being 20y like in PvE. Or revert it back to old cover, where you don't dash.
Otherwise you get caught in cc that goes on the target, before you can press guardian.
Or the target dies after you already pressed guardian and a quickchat that you covered the target, because of the delay.
I wish the PvP devs would play it themselves, because you sometimes can predict things perfectly, have 10k MP and purify ready, and you still die instantly. Things like this shouldn't exist in a ranked game.
It is also almost impossible to not use purify now, you just cant risk it, there is almost no estimation possible if you can maybe not purify and safe it for a later moment. In most cases, it is better to use it directly, to not take chances of an instant death. And if you are forced to press a button, it gives no room for more skillful plays. You can't do wrong. And if you can't do wrong, you can't do much better than others either. Stop making it so casual friendly..
I covered the GNB in this situation as example. I was full MP. The Redmage Limit Break says, if the target stands in the cross's center it will receive the effect twice. I received it four times. I wonder how. And I wonder how I should evade it, if the redmage LB is 15y and the cover range 10y, I have to run away, but it is hard if you have to dash in. At least I can hear it if it is summoner LB, or see it if it is dragoon LB, but against whitemage and redmage LB, you have no time to react and the delay will give you the rest.
