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  1. #41
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Ruisu View Post
    Funny, because I've been going at hamlet for about five hours a night for two entire months, and have yet to be done getting my seals just to start the relic quest. I've pretty much given up on that due to the drop rates being terrible.
    Lol, I've been keeping tabs on the hamlet seal drops over the past week and a half; and I'm sure this is purely coincidence, but:

    80% of the seals dropped to lalafells
    20% of the seals dropped to either hyur or miq'ote

    The one time a seal dropped to an elezen, he d/c'd... I've yet to do a hamlet run with a roegadyn but I can already assume they're screwed because they have no tails :x
    (4)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  2. #42
    Player

    Join Date
    Aug 2012
    Posts
    2
    Quote Originally Posted by Blaize View Post
    I dunno whether to say Grats on being LUCKY or to say go and take a long walk off a short pier!

    Been doing Ifrit since forever, and same with Moogle, and this is at least 3days a week with just runs on these give or take a few depending on friends/luck of the draw pug's. And all I have to show is 3 Ifrit and 2 Moogle.

    Luck isnt a difficulty factor, its an annoyance. And yes this has been brought up many times, and yes for some insane reason its repeatedly ignored EVERY time.
    Quote Originally Posted by Addicted View Post
    Anecdotal evidence doesn't apply to everyone. I'm glad to hear you got most of your weapons already but the fact you've been playing for 3 months and already have most of your weapons just corroborates my point. You were lucky. People that have been playing for years might be unlucky and have 1 weapon to show compared to your 7.
    Just as Addicted said "Anecdotal evidence doesn't apply to everyone", you say im lucky, I would say you are just unlucky. Remember that I also said that the loot in this game is non-rewarding because you dont NEED it and almost everyone has the same stuff? So calling me lucky would be calling lucky most of the players.

    I still believe the drop rates are fine, everytime I run Ifrit/Moogle there usually is a weapon drop, its actually rare to see a run were noone in the group gets a single drop. And not only that, but you can do the same boss plenty of times per day. Compared to those bosses that have a 4 days re-spawn and with a 50% chance of dropping nothing (yep, talking about other games).

    This is kind of like when the game started, everyone complained about the experience being to low. SE unfortunately decided to listen to its capricious players and now I see too many people complaining about unable to find low level experience parties. The same will happen if the drop rates are increased, since no one will need the items anymore then there wont be any parties for it.

    My only suggestion for you is get a group of friends that are willing to go together on all dungeons, and I can assure you that your bad luck will end.
    (3)
    Ahora el pais ya esta en ruinas, sin embargo las montañas y los rios permanecen. Las plantas brillan con fulgor, pero las personas arrogantes se van antes de terminar con todo.

  3. #43
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Quote Originally Posted by Ruisu View Post
    I don't see why it' so hard for them to implement a system similarly to Garuda. Make a totem or two drop 100% of the time, but increase the requirement. That way people aren't running Mog for the 406th time for their last weapon. And 350th time with only one weapon dropped.

    There really isn't an excuse for not implementing this in 1.22a or whatever, especially when it would give more people incentive to do Garuda, rather than <Ifrit Breeds, We Can Kill It.> <Do you need it?> being the only thing in shout for months and months.



    This is a piss poor excuse. Why should their be longer re-entry timers for fights that take 5-15 minutes when this game doesn't have nearly as much content as WoW, FFXI, etc?
    You cant fight the truth.
    They dont want people to get the drops within a week. Your logic has failed.
    (2)

  4. #44
    Player
    BboiiShadow's Avatar
    Join Date
    Aug 2012
    Posts
    38
    Character
    Cheonu Akutabi
    World
    Adamantoise
    Main Class
    Conjurer Lv 42
    Quote Originally Posted by Velhart View Post
    WoW is progression based, FFXIV is luck based.
    I would have to agree with you on the fact that WoW is progression based. I really do not know what "End Game" is in Final Fantasy XIV yet.
    (0)

  5. #45
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Quote Originally Posted by Azurymber View Post
    bad planning and bad programming = foretelling the future of 2.0
    Sorry but this is ignorance at its finest.

    These drop rates are a prime example of giving the community what they want. They dont want people to be finished with primals in a matter of weeks, they want it to last. Obviously that is going to depend on the drop rates. If you are able to run over 10 primals a day that means you will get a very low drop rate.

    Sure, they could've done it a bit better, but it still wouldn't have been that big of a difference. You got what you all asked for and now everybody complains. Its no excuse, it is a fact. People who were against such low cooldowns long ago said that this was going to happen but you didn't listen.

    Why is this so hard to understand.
    (1)

  6. #46
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BboiiShadow View Post
    I would have to agree with you on the fact that WoW is progression based. I really do not know what "End Game" is in Final Fantasy XIV yet.
    Luck pretty much. It is really hard to distinguish elite vs. non-elite simply because anyone who is lucky in a dungeon can obtain the gear. Garuda was a step in the right direction. I don't know why SE couldn't implement a token system like Garuda for dungeons or other primals. You can make the token worth to the extent that it would take months to obtain a full set if not lucky. At least we wouldn't feel like we are wasting our time each round. I always believe that someone should walk out happy with something each round for their time. WoW does this with Valor Points.
    (4)

  7. #47
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I believe a resolution for this would be at least 1 Totem/Nut per win, some may obtain 2 or 3 if they are lucky. That way, everyone wins, some win more than others. SE should totally hire me. <3
    (4)

  8. #48
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nuru View Post
    I believe a resolution for this would be at least 1 Totem/Nut per win, some may obtain 2 or 3 if they are lucky. That way, everyone wins, some win more than others. SE should totally hire me. <3
    Problem is, they know no one likes the current system, they have acknowledged that. They even say it is being thrown aside for a token based system. So, why can't they just do that in 1.xx? Are they truly afraid people will just blast through it and get everything in a short period of time? If done right, it shouldn't be the case.
    (1)

  9. #49
    Player
    Blaize's Avatar
    Join Date
    Mar 2012
    Posts
    156
    Character
    Blaize Kennedy
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Juancho View Post
    My only suggestion for you is get a group of friends that are willing to go together on all dungeons, and I can assure you that your bad luck will end.
    Been there, done that, didn't work, like the guy you quoted said:- Anecdotal.

    lol, don't get me wrong I understand what you are saying, however I just hate the fact I wont have a chance to finish a collection of what may possibly be the only chance to get these items (There's been talk for awhile about the weapons being unobtainable after 1.XX is over, and I'm sure I've seen it said in an interview myself but cuz I cant find it anymore to confirm it, I'll leave it as "Speculation").

    The only real issue I actually do have is when all is said and done so far for 2.0 all we have are promises, they are reluctant to discuss or show anything yet, whilst at the same time reluctant to fix/resolve the RNG Issue from 1.XX Content that will be different/removed in 2.0.
    They want us to have faith in them, yet give us nothing but carrots on a stick, in game and in regards to 2.0 Info....I'm seeing no changes in direction at all so far myself

    I guess I'm just bitter....I want my effing Moogle collection complete
    (0)

  10. #50
    Player
    Addicted's Avatar
    Join Date
    Apr 2012
    Posts
    133
    Character
    Richter Fact
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Juancho View Post
    My only suggestion for you is get a group of friends that are willing to go together on all dungeons, and I can assure you that your bad luck will end.
    I do such. Doing it with a group of friends or total strangers does not magically increase the drop rate. It's all fine you see drops every run. I do see drops too but they never land on me. And what is even more infuriating is seeing a new player get more weapons in 10 runs than you ever did in 100. I do not care if the drops rates are low. They could be 0.1% as far as I'm concerned. I just want a reliable way to work towards that goal. Having only the option of being lucky, especially when the damn weapons are missable come 2.0, is unacceptable. Is it a way to artificially increase play time? Most likely. But with 1.0 nearing its end, are such methods really needed now?

    Nevertheless, you should "cater" to the unlucky crowd. How fair is it that a portion can get weapons due to pure chance while the rest don't, due to no fault of their own? Either put everyone on equal grounds or allow the unlucky players as you put it another way to work towards them. I don't consider kupo nuts and inferno totems as such because, again, their drop chance is abysmally low.
    (3)

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