Quote Originally Posted by Hiruke View Post
Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:

1) I can try to solve a really difficult maze that I've never seen before. At the end is a button. When I press this button, I get a food pellet. 100% guaranteed!
2) I can press a different button, that also gives me a food pellet. This button is in the same room as me already. I don't have to go anywhere! However, the button doesn't work very well. Maybe 0.01% of the time, it will give me a food pellet. So, I have to push it a lot to make it work!

I always pick option 2! I love mindless, repetitive tasks that give me eventual, marginal rewards. I swell with pride and a sense of real accomplishment every time that food pellet comes out. It's a real challenge, pressing that button!

I hate doing anything difficult. I don't think mice should be rewarded for thinking, or solving mazes, or anything like that. Maybe after they solve the maze 10,000 times, maybe then they could get a reward. I really want them to show how much they are willing to sacrifice to get a food pellet. It will be hollow and meaningless otherwise!
How dare you defy me. How dare you play so coy in your analogy to ridicule Eisen Irrer Gramul.
You have made a powerful enemy this day cat.


But really. Primal weapons are hardly marginal rewards. The idea is to make it diffucult for you to get these things, and testing your ability to endure is one of the ways they can do it. Let me be clear that I don't like the random totem drop. I'd rather they be a gaurentee, and the weapon drops be a 5%.

A large amount of content is obviously what we all want, but it can't just appear all at once. That's why we had these poor drop rates. That's why Garuda's totem drops are gaurenteed. We get more content, we don't need to inflate the time and commitment for the content we have. It's an unsound fear if you look at what Square has been doing with the content as it has popped up.
Would you rather be done with the game in a month? How else would you have them keep you playing? We don't have PVP yet, people hate grinding, and even that takes less time than it has, and you don't want to keep fighting the bosses. Without the amount of things to do in other MMO's yet, they need a timesink with a carrot on the end.

In short, don't worry, I doubt they'll stick with the overly random stuff forever.