Sounds like you've discussed the repetitive masochism of the relic weapons. What a terrible system they created.Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:
1) I can try to solve a really difficult maze that I've never seen before. At the end is a button. When I press this button, I get a food pellet. 100% guaranteed!
2) I can press a different button, that also gives me a food pellet. This button is in the same room as me already. I don't have to go anywhere! However, the button doesn't work very well. Maybe 0.01% of the time, it will give me a food pellet. So, I have to push it a lot to make it work!
I always pick option 2! I love mindless, repetitive tasks that give me eventual, marginal rewards. I swell with pride and a sense of real accomplishment every time that food pellet comes out. It's a real challenge, pressing that button!
I hate doing anything difficult. I don't think mice should be rewarded for thinking, or solving mazes, or anything like that. Maybe after they solve the maze 10,000 times, maybe then they could get a reward. I really want them to show how much they are willing to sacrifice to get a food pellet. It will be hollow and meaningless otherwise!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.