That's what random people keep saying, but I haven't heard anything like that from a developer or official source. I doubt they would completely nix the primal weapons when people put so much time and effort into them. If anything, they would just change the stats.
Primal runs wouldn't be so bad if you have people who knows how to do it and doesn't stand in the cracks, pugs sucks >.<
Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:Don't you worry.
I'm sure those nasty primal fights for weapons will be all gone by 2.0.
But I really don't see why having to do content many times over for a powerful reward is necessarily a bad thing. It requires sacrifice and determination to get what you want. Victory without sacrifice is fleeting and shallow. Now, that doesn't mean I think the totem drop rates for Ifrit and Moogle are any good, but the concept isn't as toxic to gameplay as many people here may believe.
1) I can try to solve a really difficult maze that I've never seen before. At the end is a button. When I press this button, I get a food pellet. 100% guaranteed!
2) I can press a different button, that also gives me a food pellet. This button is in the same room as me already. I don't have to go anywhere! However, the button doesn't work very well. Maybe 0.01% of the time, it will give me a food pellet. So, I have to push it a lot to make it work!
I always pick option 2! I love mindless, repetitive tasks that give me eventual, marginal rewards. I swell with pride and a sense of real accomplishment every time that food pellet comes out. It's a real challenge, pressing that button!
I hate doing anything difficult. I don't think mice should be rewarded for thinking, or solving mazes, or anything like that. Maybe after they solve the maze 10,000 times, maybe then they could get a reward. I really want them to show how much they are willing to sacrifice to get a food pellet. It will be hollow and meaningless otherwise!
Last edited by Hiruke; 08-11-2012 at 05:23 AM.
I'm what you call a gimp collector. I don't collect everything, but I do want to get all primal weapons. I've completed my Ifrit set, 3/7 on Moogle, and I haven't touched Garuda yet. I've been doing Moogle again lately and my luck has been atrocious compared to the people I've been going with.
As much as everyone want people to realize that there are better weapons out there, there's just others that want them to just have them.
If it's true that weapons will no longer be available in 2.0, I can understand the complaint on drop rate and the urgency.
The materia system works exactly the same way...
Haha, i like the analogy.Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:
1) I can try to solve a really difficult maze that I've never seen before. At the end is a button. When I press this button, I get a food pellet. 100% guaranteed!
2) I can press a different button, that also gives me a food pellet. This button is in the same room as me already. I don't have to go anywhere! However, the button doesn't work very well. Maybe 0.01% of the time, it will give me a food pellet. So, I have to push it a lot to make it work!
I always pick option 2! I love mindless, repetitive tasks that give me eventual, marginal rewards. I swell with pride and a sense of real accomplishment every time that food pellet comes out. It's a real challenge, pressing that button!
I hate doing anything difficult. I don't think mice should be rewarded for thinking, or solving mazes, or anything like that. Maybe after they solve the maze 10,000 times, maybe then they could get a reward. I really want them to show how much they are willing to sacrifice to get a food pellet. It will be hollow and meaningless otherwise!
With primals the process of killing the boss is atleast somewhat enjoyable, and worst case scenario you get DM that you fix your gear with. all you lose is time.
With materia you use gear, money, catalysts, materia and your gil and end up in a worse place than the place you started in.
I would take grindy content over luck based content any way.
"Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:"
Wow... really?
Ok, just cry enough so when you buy the game, you win, you obv dont want to play. You all think you should be able to win in your very very... very limited play time so repeating anything is apparently rediculous, thats how games fkn work, content cannot and will not ever be produced fast enough in any game to let you beat something once and never have to go back. Also amazing you want the game gimped so you can "collect" things, its just insane... wtf do you collect something here, no1 is going to care if you 7/7 ifrit/moogle, the weapons are out-dated, they can be turned into seals, they will not increase drops.
This is your first mmo experience isnt it?"Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:"
Wow... really?
Ok, just cry enough so when you buy the game, you win, you obv dont want to play. You all think you should be able to win in your very very... very limited play time so repeating anything is apparently rediculous, thats how games fkn work, content cannot and will not ever be produced fast enough in any game to let you beat something once and never have to go back. Also amazing you want the game gimped so you can "collect" things, its just insane... wtf do you collect something here, no1 is going to care if you 7/7 ifrit/moogle, the weapons are out-dated, they can be turned into seals, they will not increase drops.
You never done the events?
I doubt you have because that gear & rewards are even
more useless but most of us collect them anyway.
Some of us even store those rewards in the armorie.
I for one collect more than just weapons & gear, i collect logs, stones & gems for crafting etc.
So either way your argument is... well pointless.
Hell i still got logs , branches from 2years back & most of them you cannot get anymore.
It dosent matter if its useless or outdated, the only thing that counts for such things as event gear / primal drops are the "Coolness" factor of having these item...
Last edited by Laughlyn; 08-11-2012 at 09:24 AM.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
Miss the point? or ignored it?"Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:"
Wow... really?
Ok, just cry enough so when you buy the game, you win, you obv dont want to play. You all think you should be able to win in your very very... very limited play time so repeating anything is apparently rediculous, thats how games fkn work, content cannot and will not ever be produced fast enough in any game to let you beat something once and never have to go back. Also amazing you want the game gimped so you can "collect" things, its just insane... wtf do you collect something here, no1 is going to care if you 7/7 ifrit/moogle, the weapons are out-dated, they can be turned into seals, they will not increase drops.
I did not get what you got from the mouse analogy.
I certainly didnt see Buy the game and auto win anywhere in that either.
I've explained why i think progression, now matter how many wins its set to, is a better mechanic for the players as a whole so i won't go over it again.
What frustraits me though is this battle between The devs can't produce new stuff so fast vs they have to make it random so we don't finish it so fast.
The issue is some people finish it extreamly fast and some never do. So for those who do get near or the full 7/7 is a relativly small amount of runs, what to you propose to force them to do to keep them at that content? Their done. They didnt need to run it even more. Thats where the logic of pure RNG fails me.
If Keeping the content and stretching it out was indeed the goal of pure RNG with a low drop rate, then wouldn't we have, for example,a 100 minimum runs before any drops were possible? That would make the arguement logical, and thus keep ALL players on the content for a long stretch of time. If handfulls of people are quiting content day by day week by week, thats hardly healthy for a community, never mind an LS.
When a portion finish far earlier, and a portion finish far later, or never it due to the mechanic alone seems to me to be a bad mechanic. RNG for drops have its place, i'm not arguing for its abolishment. However RNG on top of a set time-termed goal Is much better for the playerbase as a whole in my opinion, and for content to not be totally abandoned.
So if "no one cares" if someone goes 7/7, why do you seem so angry at the analogy? the "food pellet" could be a token, of which you need 100 of, 1000 of or the weapon itself. Sweeping generlizations are not great in discussion. I do not have a "very very .... very limited playtime", Doesn't mean i think the current drop system is a positive.
Instead of generalizations and insults, try points of discussion.
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