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  1. #1
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    If they wanted Ifrit and mog to work like Garuda, it would have been done.

    I had gotten Mog bow early, maybe 3rd run. An LS mate had been after it for ages, somewhere around 100+ runs i'm sure. I felt so bad that my second class to 50 changed to archer, just so it wouldnt sit in my retainer forever. The "cool" feeling of getting a drop didn't least nearly as long as my sadness that my LS mate. despite so many attempts, didn't get it.

    They gave me Grats, but you know insides they we're getting frustraited. This shouldn't be the reactions people get from a game, especially after doing content 100+ times.

    Some folks have said without low drop rates no one would do it any more. But i would wager it would be alot easier to get a group for something if people weren't burned out from "having" to do it so much. Hamlet is a fair example.

    The count of LS members who ever want to go near a Hamlet again has dwindled. in part because to start their relic quest, they had to do so many with no idea of how many they would need. Which do you think is easier to convince?

    The person who did it X amount of times, had a fair idea of how many it would take, and maybe got a lucky drop here and there. And is done.

    Of the person who keeps doing it, with no taniable end in sight, and when finally done, feels liberated that they never have to do that content again?

    I heard way more "I'm finally free of Hamlet" than "i finally got all my seals" as the first words when someone finished.

    Pure RNG extends content at a price. Sometimes the price is anyone who wasn't done with the first wave. Its often hard enough to get a group for older content, i see no reason to make it even harder.

    Myself, the LS had a moogle party that was STUPIDLY lucky one night. Everyone (except one guy ; ; so sorry man) got 1-3 weapons. I count myself lucky when i got 2, and have no real interest in it now. Ifrit is stingy on me, and am losing interest there too. (Zero Ifrit weaps) But i'm taking a pass on it before i'm so burned out on it that i won't help otheres do it once in a while.

    People not doing it cause its not new is different than people not doing it cause it makes them sick, or makes them recall a level of frustration they have no interest in remembering.
    (6)

  2. #2
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Viritess View Post
    -snip-
    There's not much more to add, this covers pretty much covers everything that is wrong with the current system.
    (0)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Viritess View Post
    If they wanted Ifrit and mog to work like Garuda, it would have been done.

    I had gotten Mog bow early, maybe 3rd run. An LS mate had been after it for ages, somewhere around 100+ runs i'm sure. I felt so bad that my second class to 50 changed to archer, just so it wouldnt sit in my retainer forever. The "cool" feeling of getting a drop didn't least nearly as long as my sadness that my LS mate. despite so many attempts, didn't get it.

    They gave me Grats, but you know insides they we're getting frustraited. This shouldn't be the reactions people get from a game, especially after doing content 100+ times.

    Some folks have said without low drop rates no one would do it any more. But i would wager it would be alot easier to get a group for something if people weren't burned out from "having" to do it so much. Hamlet is a fair example.

    The count of LS members who ever want to go near a Hamlet again has dwindled. in part because to start their relic quest, they had to do so many with no idea of how many they would need. Which do you think is easier to convince?

    The person who did it X amount of times, had a fair idea of how many it would take, and maybe got a lucky drop here and there. And is done.

    Of the person who keeps doing it, with no taniable end in sight, and when finally done, feels liberated that they never have to do that content again?

    I heard way more "I'm finally free of Hamlet" than "i finally got all my seals" as the first words when someone finished.

    Pure RNG extends content at a price. Sometimes the price is anyone who wasn't done with the first wave. Its often hard enough to get a group for older content, i see no reason to make it even harder.

    Myself, the LS had a moogle party that was STUPIDLY lucky one night. Everyone (except one guy ; ; so sorry man) got 1-3 weapons. I count myself lucky when i got 2, and have no real interest in it now. Ifrit is stingy on me, and am losing interest there too. (Zero Ifrit weaps) But i'm taking a pass on it before i'm so burned out on it that i won't help otheres do it once in a while.

    People not doing it cause its not new is different than people not doing it cause it makes them sick, or makes them recall a level of frustration they have no interest in remembering.
    Spot on! I completely agree. As I said in my rant before, I doubt SE will change anything at this point. They have been stubborn about it for months, and with 1.xx shutting down and a new loot system and approach to content coming in 2.0. Pretty much indirectly telling us to deal with it till they get the content finder released.

    At this point, I stopped caring if I get Darklight. 2.0 is so soon and I am sure better gear will come with it. I am still mad however that my months of hard work in those dungeons did not pay off at all. As you said, SE prolonged content, but at a terrible cost. Its a shame that the hard and dedicated players to their game get nothing.
    (0)

  4. #4
    Player
    DexterityJones's Avatar
    Join Date
    Aug 2011
    Location
    Gridana
    Posts
    141
    Character
    Dexterity Jones
    World
    Balmung
    Main Class
    Leatherworker Lv 57
    Quote Originally Posted by Viritess View Post
    If they wanted Ifrit an.......
    This is so, very very true.
    (0)