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  1. #27
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Gramul View Post
    Don't you worry.
    I'm sure those nasty primal fights for weapons will be all gone by 2.0.

    But I really don't see why having to do content many times over for a powerful reward is necessarily a bad thing. It requires sacrifice and determination to get what you want. Victory without sacrifice is fleeting and shallow. Now, that doesn't mean I think the totem drop rates for Ifrit and Moogle are any good, but the concept isn't as toxic to gameplay as many people here may believe.
    Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:

    1) I can try to solve a really difficult maze that I've never seen before. At the end is a button. When I press this button, I get a food pellet. 100% guaranteed!
    2) I can press a different button, that also gives me a food pellet. This button is in the same room as me already. I don't have to go anywhere! However, the button doesn't work very well. Maybe 0.01% of the time, it will give me a food pellet. So, I have to push it a lot to make it work!

    I always pick option 2! I love mindless, repetitive tasks that give me eventual, marginal rewards. I swell with pride and a sense of real accomplishment every time that food pellet comes out. It's a real challenge, pressing that button!

    I hate doing anything difficult. I don't think mice should be rewarded for thinking, or solving mazes, or anything like that. Maybe after they solve the maze 10,000 times, maybe then they could get a reward. I really want them to show how much they are willing to sacrifice to get a food pellet. It will be hollow and meaningless otherwise!
    (3)
    Last edited by Hiruke; 08-11-2012 at 05:23 AM.