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  1. #1
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Don't you worry.
    I'm sure those nasty primal fights for weapons will be all gone by 2.0.

    But I really don't see why having to do content many times over for a powerful reward is necessarily a bad thing. It requires sacrifice and determination to get what you want. Victory without sacrifice is fleeting and shallow. Now, that doesn't mean I think the totem drop rates for Ifrit and Moogle are any good, but the concept isn't as toxic to gameplay as many people here may believe.
    (1)

  2. #2
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Gramul View Post
    But I really don't see why having to do content many times over for a powerful reward is necessarily a bad thing. It requires sacrifice and determination to get what you want.
    I completely agree which is why I am doing all Luminary tools where I have guaranteed and predictable progress. But RNG drops where I could do the content 200 million times and get nothing, no thanks. I agree with previous posters, I have done one party for my win on Ifrit (Ironically in that party I got 3 weapons in 3 wins...) and one on Moogle and that's enough for me.
    (0)

  3. #3
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Cynthis View Post
    I completely agree which is why I am doing all Luminary tools where I have guaranteed and predictable progress. But RNG drops where I could do the content 200 million times and get nothing, no thanks.
    And I agree. I think there should be a sort of guaranteed point drop that can be used to add to a sense of progression so players don't feel the fatigue of random occurrence. Now the amount of points required for the items might have to be raised if they removed random chance, but that's cool with me.
    (0)

  4. #4
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Gramul View Post
    Don't you worry.
    I'm sure those nasty primal fights for weapons will be all gone by 2.0.

    But I really don't see why having to do content many times over for a powerful reward is necessarily a bad thing. It requires sacrifice and determination to get what you want. Victory without sacrifice is fleeting and shallow. Now, that doesn't mean I think the totem drop rates for Ifrit and Moogle are any good, but the concept isn't as toxic to gameplay as many people here may believe.
    Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:

    1) I can try to solve a really difficult maze that I've never seen before. At the end is a button. When I press this button, I get a food pellet. 100% guaranteed!
    2) I can press a different button, that also gives me a food pellet. This button is in the same room as me already. I don't have to go anywhere! However, the button doesn't work very well. Maybe 0.01% of the time, it will give me a food pellet. So, I have to push it a lot to make it work!

    I always pick option 2! I love mindless, repetitive tasks that give me eventual, marginal rewards. I swell with pride and a sense of real accomplishment every time that food pellet comes out. It's a real challenge, pressing that button!

    I hate doing anything difficult. I don't think mice should be rewarded for thinking, or solving mazes, or anything like that. Maybe after they solve the maze 10,000 times, maybe then they could get a reward. I really want them to show how much they are willing to sacrifice to get a food pellet. It will be hollow and meaningless otherwise!
    (3)
    Last edited by Hiruke; 08-11-2012 at 05:23 AM.

  5. #5
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hiruke View Post
    Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:

    1) I can try to solve a really difficult maze that I've never seen before. At the end is a button. When I press this button, I get a food pellet. 100% guaranteed!
    2) I can press a different button, that also gives me a food pellet. This button is in the same room as me already. I don't have to go anywhere! However, the button doesn't work very well. Maybe 0.01% of the time, it will give me a food pellet. So, I have to push it a lot to make it work!

    I always pick option 2! I love mindless, repetitive tasks that give me eventual, marginal rewards. I swell with pride and a sense of real accomplishment every time that food pellet comes out. It's a real challenge, pressing that button!

    I hate doing anything difficult. I don't think mice should be rewarded for thinking, or solving mazes, or anything like that. Maybe after they solve the maze 10,000 times, maybe then they could get a reward. I really want them to show how much they are willing to sacrifice to get a food pellet. It will be hollow and meaningless otherwise!
    Haha, i like the analogy.
    (0)

  6. #6
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by Hiruke View Post
    Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:

    1) I can try to solve a really difficult maze that I've never seen before. At the end is a button. When I press this button, I get a food pellet. 100% guaranteed!
    2) I can press a different button, that also gives me a food pellet. This button is in the same room as me already. I don't have to go anywhere! However, the button doesn't work very well. Maybe 0.01% of the time, it will give me a food pellet. So, I have to push it a lot to make it work!

    I always pick option 2! I love mindless, repetitive tasks that give me eventual, marginal rewards. I swell with pride and a sense of real accomplishment every time that food pellet comes out. It's a real challenge, pressing that button!

    I hate doing anything difficult. I don't think mice should be rewarded for thinking, or solving mazes, or anything like that. Maybe after they solve the maze 10,000 times, maybe then they could get a reward. I really want them to show how much they are willing to sacrifice to get a food pellet. It will be hollow and meaningless otherwise!
    Sounds like you've discussed the repetitive masochism of the relic weapons. What a terrible system they created.
    (1)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Hiruke View Post
    Hello. I'm a mouse! Every day, at feeding time, I'm given two choices:

    1) I can try to solve a really difficult maze that I've never seen before. At the end is a button. When I press this button, I get a food pellet. 100% guaranteed!
    2) I can press a different button, that also gives me a food pellet. This button is in the same room as me already. I don't have to go anywhere! However, the button doesn't work very well. Maybe 0.01% of the time, it will give me a food pellet. So, I have to push it a lot to make it work!

    I always pick option 2! I love mindless, repetitive tasks that give me eventual, marginal rewards. I swell with pride and a sense of real accomplishment every time that food pellet comes out. It's a real challenge, pressing that button!

    I hate doing anything difficult. I don't think mice should be rewarded for thinking, or solving mazes, or anything like that. Maybe after they solve the maze 10,000 times, maybe then they could get a reward. I really want them to show how much they are willing to sacrifice to get a food pellet. It will be hollow and meaningless otherwise!
    How dare you defy me. How dare you play so coy in your analogy to ridicule Eisen Irrer Gramul.
    You have made a powerful enemy this day cat.


    But really. Primal weapons are hardly marginal rewards. The idea is to make it diffucult for you to get these things, and testing your ability to endure is one of the ways they can do it. Let me be clear that I don't like the random totem drop. I'd rather they be a gaurentee, and the weapon drops be a 5%.

    A large amount of content is obviously what we all want, but it can't just appear all at once. That's why we had these poor drop rates. That's why Garuda's totem drops are gaurenteed. We get more content, we don't need to inflate the time and commitment for the content we have. It's an unsound fear if you look at what Square has been doing with the content as it has popped up.
    Would you rather be done with the game in a month? How else would you have them keep you playing? We don't have PVP yet, people hate grinding, and even that takes less time than it has, and you don't want to keep fighting the bosses. Without the amount of things to do in other MMO's yet, they need a timesink with a carrot on the end.

    In short, don't worry, I doubt they'll stick with the overly random stuff forever.
    (0)

  8. #8
    Player
    _pops's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    364
    Character
    Sebastian Lumenheim
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Wait, hold on. I thought primals were being carried over to 2.0.

    Are you saying that they will but weapons will not?
    (0)

  9. #9
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by _pops View Post
    Wait, hold on. I thought primals were being carried over to 2.0.

    Are you saying that they will but weapons will not?
    That's what random people keep saying, but I haven't heard anything like that from a developer or official source. I doubt they would completely nix the primal weapons when people put so much time and effort into them. If anything, they would just change the stats.
    (1)

  10. #10
    Player
    _pops's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    364
    Character
    Sebastian Lumenheim
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ceol View Post
    That's what random people keep saying, but I haven't heard anything like that from a developer or official source. I doubt they would completely nix the primal weapons when people put so much time and effort into them. If anything, they would just change the stats.
    I'm what you call a gimp collector. I don't collect everything, but I do want to get all primal weapons. I've completed my Ifrit set, 3/7 on Moogle, and I haven't touched Garuda yet. I've been doing Moogle again lately and my luck has been atrocious compared to the people I've been going with.

    As much as everyone want people to realize that there are better weapons out there, there's just others that want them to just have them.

    If it's true that weapons will no longer be available in 2.0, I can understand the complaint on drop rate and the urgency.
    (0)

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