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  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Azurymber View Post
    bad planning and bad programming = foretelling the future of 2.0
    Hehe, I could choose what I want in FFXI avatar battles, so their planning team is fine -- The issue is they had to stretch out and make this content last, with the spam nature of XIV's content people should expect low drop rate. We know they're changing in 2.0 so it's a bit odd to say it's foreshadowing 2.0's systems when we don't even know how it'll work.
    (0)

  2. #2
    Player
    Blaize's Avatar
    Join Date
    Mar 2012
    Posts
    156
    Character
    Blaize Kennedy
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Juancho View Post
    However I do feel the drop rates here are way too good, more then it should be. And the reason for me to say this is because I have only been playing for 3 months and half, and have gotten almost all in this game.
    I dunno whether to say Grats on being LUCKY or to say go and take a long walk off a short pier!

    Been doing Ifrit since forever, and same with Moogle, and this is at least 3days a week with just runs on these give or take a few depending on friends/luck of the draw pug's. And all I have to show is 3 Ifrit and 2 Moogle.

    Luck isnt a difficulty factor, its an annoyance. And yes this has been brought up many times, and yes for some insane reason its repeatedly ignored EVERY time.

    Sadly the pessimist in me has a feeling this is indeed a sign of things to come in 2.0 and we will have the same situation as the 1.X Launch....Dev Team ignoring the playerbase, going ahead with their "ideals" and boom we're in one big messy room where something nasty just hit the fan!

    Quote Originally Posted by Azurymber View Post
    bad planning and bad programming = foretelling the future of 2.0
    This does indeed worry me
    (1)

  3. #3
    Player

    Join Date
    Aug 2012
    Posts
    2
    Quote Originally Posted by Blaize View Post
    I dunno whether to say Grats on being LUCKY or to say go and take a long walk off a short pier!

    Been doing Ifrit since forever, and same with Moogle, and this is at least 3days a week with just runs on these give or take a few depending on friends/luck of the draw pug's. And all I have to show is 3 Ifrit and 2 Moogle.

    Luck isnt a difficulty factor, its an annoyance. And yes this has been brought up many times, and yes for some insane reason its repeatedly ignored EVERY time.
    Quote Originally Posted by Addicted View Post
    Anecdotal evidence doesn't apply to everyone. I'm glad to hear you got most of your weapons already but the fact you've been playing for 3 months and already have most of your weapons just corroborates my point. You were lucky. People that have been playing for years might be unlucky and have 1 weapon to show compared to your 7.
    Just as Addicted said "Anecdotal evidence doesn't apply to everyone", you say im lucky, I would say you are just unlucky. Remember that I also said that the loot in this game is non-rewarding because you dont NEED it and almost everyone has the same stuff? So calling me lucky would be calling lucky most of the players.

    I still believe the drop rates are fine, everytime I run Ifrit/Moogle there usually is a weapon drop, its actually rare to see a run were noone in the group gets a single drop. And not only that, but you can do the same boss plenty of times per day. Compared to those bosses that have a 4 days re-spawn and with a 50% chance of dropping nothing (yep, talking about other games).

    This is kind of like when the game started, everyone complained about the experience being to low. SE unfortunately decided to listen to its capricious players and now I see too many people complaining about unable to find low level experience parties. The same will happen if the drop rates are increased, since no one will need the items anymore then there wont be any parties for it.

    My only suggestion for you is get a group of friends that are willing to go together on all dungeons, and I can assure you that your bad luck will end.
    (3)
    Ahora el pais ya esta en ruinas, sin embargo las montañas y los rios permanecen. Las plantas brillan con fulgor, pero las personas arrogantes se van antes de terminar con todo.

  4. #4
    Player
    Blaize's Avatar
    Join Date
    Mar 2012
    Posts
    156
    Character
    Blaize Kennedy
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Juancho View Post
    My only suggestion for you is get a group of friends that are willing to go together on all dungeons, and I can assure you that your bad luck will end.
    Been there, done that, didn't work, like the guy you quoted said:- Anecdotal.

    lol, don't get me wrong I understand what you are saying, however I just hate the fact I wont have a chance to finish a collection of what may possibly be the only chance to get these items (There's been talk for awhile about the weapons being unobtainable after 1.XX is over, and I'm sure I've seen it said in an interview myself but cuz I cant find it anymore to confirm it, I'll leave it as "Speculation").

    The only real issue I actually do have is when all is said and done so far for 2.0 all we have are promises, they are reluctant to discuss or show anything yet, whilst at the same time reluctant to fix/resolve the RNG Issue from 1.XX Content that will be different/removed in 2.0.
    They want us to have faith in them, yet give us nothing but carrots on a stick, in game and in regards to 2.0 Info....I'm seeing no changes in direction at all so far myself

    I guess I'm just bitter....I want my effing Moogle collection complete
    (0)

  5. #5
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Blaize View Post
    Been there, done that, didn't work, like the guy you quoted said:- Anecdotal.

    lol, don't get me wrong I understand what you are saying, however I just hate the fact I wont have a chance to finish a collection of what may possibly be the only chance to get these items (There's been talk for awhile about the weapons being unobtainable after 1.XX is over, and I'm sure I've seen it said in an interview myself but cuz I cant find it anymore to confirm it, I'll leave it as "Speculation").

    The only real issue I actually do have is when all is said and done so far for 2.0 all we have are promises, they are reluctant to discuss or show anything yet, whilst at the same time reluctant to fix/resolve the RNG Issue from 1.XX Content that will be different/removed in 2.0.
    They want us to have faith in them, yet give us nothing but carrots on a stick, in game and in regards to 2.0 Info....I'm seeing no changes in direction at all so far myself

    I guess I'm just bitter....I want my effing Moogle collection complete
    I am a collector as well and all this talk about the possibility of weapons being gone in 2.0 has given me anxiety. Hamlet has monopolized all of the shells time and resources instead of focusing on other things due to the horrendous seal drop rate and trying to figure out a fair and equal way to distribute those drops.

    I am saddened if these weapons are discontinued, at least for Garuda. I feel that we should still have some sort of opportunity to gain them back, allow us to start a quest to obtain the remaining weapons, like the Trials of Garuda, 1 stage of trials for however many weapons there are. Once you complete the sages you get your weapons. I don't want it to be easy but I would seriously love to be able to have something like this so that those who may be a bit behind do not have to stress out about losing out on these pieces.

    In the end I am waiting patiently for that list of discontinued items, so that either it will confirm my fears or relieve them. /waiting...
    (2)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  6. #6
    Player
    Addicted's Avatar
    Join Date
    Apr 2012
    Posts
    133
    Character
    Richter Fact
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Juancho View Post
    My only suggestion for you is get a group of friends that are willing to go together on all dungeons, and I can assure you that your bad luck will end.
    I do such. Doing it with a group of friends or total strangers does not magically increase the drop rate. It's all fine you see drops every run. I do see drops too but they never land on me. And what is even more infuriating is seeing a new player get more weapons in 10 runs than you ever did in 100. I do not care if the drops rates are low. They could be 0.1% as far as I'm concerned. I just want a reliable way to work towards that goal. Having only the option of being lucky, especially when the damn weapons are missable come 2.0, is unacceptable. Is it a way to artificially increase play time? Most likely. But with 1.0 nearing its end, are such methods really needed now?

    Nevertheless, you should "cater" to the unlucky crowd. How fair is it that a portion can get weapons due to pure chance while the rest don't, due to no fault of their own? Either put everyone on equal grounds or allow the unlucky players as you put it another way to work towards them. I don't consider kupo nuts and inferno totems as such because, again, their drop chance is abysmally low.
    (3)

  7. #7
    Player
    BboiiShadow's Avatar
    Join Date
    Aug 2012
    Posts
    38
    Character
    Cheonu Akutabi
    World
    Adamantoise
    Main Class
    Conjurer Lv 42
    Quote Originally Posted by Azurymber View Post
    bad planning and bad programming = foretelling the future of 2.0
    I doubt this is the problem. SquareEnix has come a long way since released and made this game bearable. To say bad planning and bad programming is foretelling the future of 2.0 is not giving them ANY credit what so ever. Im sure they did what they did for a reason and in my opinion ...

    - Easy Content Will Get Boring!
    - High drop rates will just get people their gear and never make them run it again.

    Making something difficult and giving it low drop rates actually makes people want to keep going and trying, instead of having everything just given to you. If you look at a lot of new MMO's compared to old ones, you are left with the same problem ... everything is just too easy to get. Though I hate to use this analogy but its probably the best one ... Why do you think people always complain that they love Old World of Warcraft compared to the Newer expansions .. cause content was an actual challenge.

    Now I am new to this game and I don't know much, this isn't a ill gesture remark to anyone who downgrades the game. Its just food for thought. Cheers.
    (2)

  8. #8
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by BboiiShadow View Post
    Making something difficult and giving it low drop rates actually makes people want to keep going and trying, instead of having everything just given to you.
    Funny, because I've been going at hamlet for about five hours a night for two entire months, and have yet to be done getting my seals just to start the relic quest. I've pretty much given up on that due to the drop rates being terrible.

    Challenging content is fine and dandy. I welcome content that's legitimately difficult. But Ifrit/Mog/Hamlet aren't difficult. They're repetitive, and oftentimes you see very little reward for the effort that you put in.
    (3)

  9. #9
    Player
    Leo_Hart's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Leo Hart
    World
    Masamune
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ruisu View Post
    Funny, because I've been going at hamlet for about five hours a night for two entire months, and have yet to be done getting my seals just to start the relic quest. I've pretty much given up on that due to the drop rates being terrible.

    Challenging content is fine and dandy. I welcome content that's legitimately difficult. But Ifrit/Mog/Hamlet aren't difficult. They're repetitive, and oftentimes you see very little reward for the effort that you put in.
    We do have challenging content, but i pity her end up with loneliness.
    (0)

  10. #10
    Player
    BboiiShadow's Avatar
    Join Date
    Aug 2012
    Posts
    38
    Character
    Cheonu Akutabi
    World
    Adamantoise
    Main Class
    Conjurer Lv 42
    Quote Originally Posted by Ruisu View Post
    Funny, because I've been going at hamlet for about five hours a night for two entire months, and have yet to be done getting my seals just to start the relic quest. I've pretty much given up on that due to the drop rates being terrible.

    Challenging content is fine and dandy. I welcome content that's legitimately difficult. But Ifrit/Mog/Hamlet aren't difficult. They're repetitive, and oftentimes you see very little reward for the effort that you put in.
    Well it all varies on a person as well. I know I rather work hard on something then to do a boss battle once and be done with it. Which reminds me of when "Ragnarok Online" (Official Servers) was a big thing. People would grind day and night just to obtain 3-5 levels and would farm MONTHS to get the cards they need for gear ... But they stuck it through because they really wanted it && It was never a easy task.

    Also...

    I've been going at hamlet for about five hours a night for two entire months, and have yet to be done getting my seals just to start the relic quest
    Hate to bring it up, but people and Warcraft deal with it all the time. You really can not expect much especially from a game that is righting all their wrongs. At the very least a lot of people should be happy this game is bearable! LOL
    (0)

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