We don't need to invent the wheel, take something that is working from other games and do it,
WoW take many things from Everquest
FFXIV ARR take from WoW
play games that have X mechanic and understand how to implement it.
PSO2, Windblown, many similar games.
If you think GCD is something new in the market and FFXIV invented it you are wrong,
I can explain it but you can watch on youtube too it will show a better image on how this system works,
if we take FFXIV as an example GCD (not all of them) will be a rythihm mechanic for specific job, oGCD will not get effected,
if we take perfect timing it is part of rythihm mechanic but not all of it, there are other systems that uses perfect timing and they are not rythihm games.
one of FFXIV issues it has 2 mechanic and failing to balance them, (casters, non-casters), if we consider PvP we will have Walk casting, but let me ask a good question, does walk casting fit to ffxiv combat system? it wasn't until they introduce it, so it is an execution problem, I know many games (and sure you will) that have casting, non-casting, walk-casting, slide-casting, rythihm timing, animation-lock and many other mechanic in games that released before FFXIV by 5 to 10 years, and they are working fine and balanced more than current FFXIV DPS state.
I didn't introduce something new, from your answer it look like it is new to you, there are people who do not like this mechanic and they shouldn't, jobs should be a unique experience that have people who likes it and people who don't, or we will have current FFXIV gameplay.
Your question is good "how specifically do you envision it to be implemented in FFXIV" like how Yoshi P implemented ARR by copying WoW, copy good gameplay mechanic from other games, FFXIV isn't about me or you it is about all people who enjoy different experiences based on their taste.
"Maybe you have a good idea, who knows, but we won't know unless we get more details."
You didn't give yourself time to search on it, probably you won't understand it from the my post.



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