Quote Originally Posted by Mikey_R View Post
I never said it was a new concept, but would it fit in FFXIV? That is what you would need to decide. As an absurd example, I can't just say, make it so you press a GCD and then have to stand still and solve a 3 stack Tower of Hanoi puzzle to do damage. Could it be done? Yes. Is it sensible and does it fit the game? No. The biggest hurdle you have is the timing. You cannot make it super strict, otherwise it will feel bad to play and the job will suffer, make it too long and it is just another oGCD that you either early weave or late weave depending on timings. This is before we get into whether it is a good idea to force this mechanic on your job whilst you have to deal with everything else at the same time.
Who decide that it doesn't fit FFXIV? All I see that this is your personal preference,

Is current Phy Range situation fit to FFXIV? no it is not, it is causing a balance issues and existential crisis for jobs like machinist,

your example doesn't relate to the subject,

"You cannot make it super strict, otherwise it will feel bad to play and the job will suffer, make it too long and it is just another oGCD that you either early weave or late weave depending on timings."

No it will not, You are comparing apples with oranges, rhythim/timing attacks is way different than oGCD which you mention in your example gunbreaker.

"This is before we get into whether it is a good idea to force this mechanic on your job whilst you have to deal with everything else at the same time."

Whether is it a good idea? As I said before you are repeating yourself, this mechanic isn't new it is a mechanic that in gaming since long time ago, while if the execution is bad it is the execution fault, this is already working.

This is a gameplay mechanic like a hard casting,soft casting,walk casting. BLM should have hard casting, but it doesn't mean all skills are hard cast, and rest for healers and PVP kit for machinist.

I believe you have to play other games see that for yourself before you compare it with current FFXIV mechanics