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  1. #1
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by mallleable View Post
    But like walking casts are right there, and have proof to back them up whether or not you agree with their implementation or not. As others have pointed out, FFXIV is unfortunately just not equipped for such granular mechanics as you are describing. They could be neat, but game limitation. Dash attacks could also be cool, but have to be handled with care, and attention.
    FFXIV wasn't equipped for good lighting but now it is,

    Rhythm-style isn't a replacement for walk casting, it is another option that maybe new job could have.

    As if it is a game limitation, it could be, but it is still an option that they improve their code to make it work is a good thing to see
    (0)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,280
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by BabyYoda View Post
    FFXIV wasn't equipped for good lighting but now it is,

    Rhythm-style isn't a replacement for walk casting, it is another option that maybe new job could have.

    As if it is a game limitation, it could be, but it is still an option that they improve their code to make it work is a good thing to see
    Graphics, and client/server communication systems are very different things.
    (0)

  3. #3
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by mallleable View Post
    Graphics, and client/server communication systems are very different things.
    Well SE is an indie game after all
    (0)

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,340
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BabyYoda View Post
    Well SE is an indie game after all
    Small indie company, please understand.
    (1)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,432
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    But like walking casts are right there, and have proof to back them up whether or not you agree with their implementation or not. As others have pointed out, FFXIV is unfortunately just not equipped for such granular mechanics as you are describing. They could be neat, but game limitation. Dash attacks could also be cool, but have to be handled with care, and attention.
    To their defense, the kind of action they're describing already exists in XIV and has been seen in the christmas events where you had to conduct an orchestra and press the keys being displayed at the most precise moment. The closest to the good timeframe, the better the score for each press.

    Quote Originally Posted by Carighan View Post
    I mean how is it normal that casters in this game don't really cast?

    How is it normal that melees generally care like 5% about melee range in a whole boss fight?

    Healers don't heal.

    This game has some design issues. At this point if they don't want to, like you say, make the roles more "normal", then giving each a "gimmick" might actually be a really really good idea.
    Things being shitty aren't an excuse to make them even more deplorable, but as shown in many threads, it comes down to subjective tastes.
    (0)

  6. #6
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mikey_R View Post
    I'm surprised no one's mentioned that you do not always want to move and it is beneficial to stand still for mechanics, so adding a mandatory dash to everything would just be obnoxious. Though I suppose the fact the whole 'timing' situation just wouldn't work in the context of FFXIV and it overshadowed the whole dash thing. FYI, all the cartridge attacks (except Double Down) have a 'timed' input, 'Continuation'. That is the closest you will get to a 'timed' input.
    Dash isn't mandatory, if player want to move to any direction it will move else it will keep same place,

    There is nothing rhythmatic that requires visual attention in gunbreaker,

    As if it could work or not it is SE choice to make it work or not, many network issues fixed like PvP hit detection and Titan whole situation
    (0)

  7. #7
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BabyYoda View Post
    Dash isn't mandatory, if player want to move to any direction it will move else it will keep same place,

    There is nothing rhythmatic that requires visual attention in gunbreaker,

    As if it could work or not it is SE choice to make it work or not, many network issues fixed like PvP hit detection and Titan whole situation
    Until you need to move a small amount and you dash rather than just move slightly.

    I mentioned Continuation as it was meant to be the FFXIV equivalent to pulling the trigger from FFVIII.

    PvP hit detection wasn't really a network issue. They just changed when the damage was registered to better match the animation, which is why you can see longer casting animations and walk out of it.

    Ultimately though, you have to consider how it would be implemented and whether it would be a good fit. Depending on how long you have to wait for the exact trigger, you can lose oGCD slots, how does Skill Speed affect the timing? How much leeway do you have? etc. As many have already said, this just wouldn't fit FFXIVs battle system. It is too rigid for something like this to work properly.
    (1)

  8. #8
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,340
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mikey_R View Post
    I mentioned Continuation as it was meant to be the FFXIV equivalent to pulling the trigger from FFVIII.
    Which wouldn't be a bad idea, but it just sadly doesn't pan out that way. It's just another oGCD to press, sadly.

    I mean in theory I could envision a Gunbreaker that:

    * Has significantly less oGCDs.
    * In fact has only one, Continuation, but it applies to "most" skills.
    * Has a slower GCD than other tank jobs (3.0-3.5s).
    * On pressing your GCD, a small window appears like the skillcheck on repairing the generator in DBD. Press at the best spot and you get an automatic direct hit or something + press at least in the white area and you get a small shield, fail to hit either area and you just do nothing. Either way the GCD deals damage at the end of it's GCD window.

    So basically we'd have a very slow and very methodical tank that in return has massive damage spike potential and steady if slow mitigation on itself.
    (0)

  9. #9
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mikey_R View Post
    Until you need to move a small amount and you dash rather than just move slightly.

    I mentioned Continuation as it was meant to be the FFXIV equivalent to pulling the trigger from FFVIII.

    PvP hit detection wasn't really a network issue. They just changed when the damage was registered to better match the animation, which is why you can see longer casting animations and walk out of it.

    Ultimately though, you have to consider how it would be implemented and whether it would be a good fit. Depending on how long you have to wait for the exact trigger, you can lose oGCD slots, how does Skill Speed affect the timing? How much leeway do you have? etc. As many have already said, this just wouldn't fit FFXIVs battle system. It is too rigid for something like this to work properly.
    It is not something that is *new*, it is better to take a look on the market and see how indie games can do it,

    It is developers task as it requires debugging of a system and try to best to copy it like how FFXIV 2.0 copy WoW, imagine if we keeping 1.0 systems, the game would be dead in 6 months.
    (0)

  10. #10
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Carighan View Post
    I mean in theory I could envision a Gunbreaker that:
    ...
    Don't know about anyone else, but that sounds horrible to play. I also do not know what DBD is, so I cannot make any comments on that. Also, dealing damage at the end of the GCD is a good way to make a job feel really bad to play. With a 3 second delay, it would feel unresponsive. You would want it at the very least when you press the follow up button. I would also have a concern that the GCD button doing nothing other than starting the timing minigame will make it feel tacked on. It's an issue I have with Summoner's Summon Demi GCDs, with the only redeeming factor that you have a bunch of oGCDs to press now, otherwise, it is a GCD to do effectively nothing, where other jobs would put it all into an oGCD.

    Quote Originally Posted by BabyYoda View Post
    It is not something that is *new*, it is better to take a look on the market and see how indie games can do it,
    I never said it was a new concept, but would it fit in FFXIV? That is what you would need to decide. As an absurd example, I can't just say, make it so you press a GCD and then have to stand still and solve a 3 stack Tower of Hanoi puzzle to do damage. Could it be done? Yes. Is it sensible and does it fit the game? No. The biggest hurdle you have is the timing. You cannot make it super strict, otherwise it will feel bad to play and the job will suffer, make it too long and it is just another oGCD that you either early weave or late weave depending on timings. This is before we get into whether it is a good idea to force this mechanic on your job whilst you have to deal with everything else at the same time.
    (0)

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