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  1. #11
    Player
    Himbnnuy's Avatar
    Join Date
    Nov 2024
    Posts
    2
    Character
    Fiyorna Voras
    World
    Mateus
    Main Class
    Monk Lv 100
    Mobility
    it's not the worst out of the three. Sure they've clipped their mobility options, where you need to carefully expend your charges, but it's not the worst. would be nice they give back the 3rd charge, but depending on how fight's go: generally try to hover close enough in the thick of things where you'd have easy access to a teammate to dash to, or there's a clear avenue of escape if guard/purify's available.

    Crowd Control
    Wind's reply is still serviceable for disengaging/displacing someone for crowd work, as well as meteo. The removal of SSS -did- leave monk with less tools for the trade, but it would've been fine if given a slow/heavy in exchange to assist in keeping with targets, engaging, disengaging, & peeling.

    Defensive Game
    Depending of your overall positioning in fights, & how you spread out your resources: Monk's bruiser identity is still there. For RoE coming out late after your die, I've always chalked it up to either server, or overestimating how much wiggle room can be had before recasting. Monk's defensive game is still solid in a way of how well they position themselves for fight's & RoE's meaty healing, but due to the delay for Earth's Reply, they'll have to dance on the tight rope of -when- to pop it before/after engaging.


    Burst
    For building up to their burst window, it helps to maintain the chain bouncing two targets or so, but saving it for the primary (Clumped ideally). Depending how everyone's spread out, it can get tricky & it'll fall off, which you'll have to rev the frier again & recoup. I wouldn't say the reset timer's short, given it's NOT explicitly told IG where it hold's its current ability in the chain for roughly 15s or so. If a monk is steadily keeping themselves near targets while in weaving in Flint/Fire's reply to keep pressure, they'll regularly be getting out their PR's with/without Meteo (Ideally).

    Limit Break
    Given from my experiences: people H A T E seeing MNK's with their LB up, or just seeing one in loading screen & it's 1 of the top 2 things complained about MNK (which is funny, given SAM/NIN LB ignores guard, but that's none of my business). With meteo's usefulness in removing problem targets out of the equation, leaving the enemy team on the backfoot...it's more or less -fair- you're locked in the animation. Given it's double edged nature, you only go in KNOWING they'll be effectively removed with good follow up from your team, especially if pinged prior. Worst case scenario(s): You'll have to burn it in preventing a teammate's death, or the inconsistency of it's damage at times. Meteodive's ability to lock down/remove problem targets keeps it at being one of the best LB's in the game's state, when applied proper.
    (1)

  2. #12
    Player
    Himbnnuy's Avatar
    Join Date
    Nov 2024
    Posts
    2
    Character
    Fiyorna Voras
    World
    Mateus
    Main Class
    Monk Lv 100
    That being said, 7.1 didn't do monk any favor's clipping its wings, how much they've been left underperforming compared to the other melee DPSs. It's just now MNK can't just strong arm MOST jobs it wants into submission without recourse, & is more reliant in coordinating -well- unless you take the reigns yourself in making calls to make the pieces fall in your favor. Otherwise you'll be floundering like an awkward NIN. On a lighter note: It still brings something to the table of being a bruiser, as well as its LB, granted you'll have to carefully weave yourself in/out of fights when necessary & strike quick & fast when the opportunity presents itself.
    (0)

  3. #13
    Player
    DendrielConcade's Avatar
    Join Date
    Jan 2022
    Posts
    57
    Character
    Dendriel Concade
    World
    Faerie
    Main Class
    Machinist Lv 100
    I'll say for certain that the times I've played MNK(Mind you I'm not playing ranked.) I truly feel worse in the 1v1, but all the AoE potential they have now shifted them from a comically stupid 1v1 fighter to being pretty serviceable everywhere. Only thing that I and probably others can complain about is the slow execution on {Phantom Rush} when it realistically could've been a Tri-Fold attack so the damage comes out in a reasonable amount of time if they're so concerned with animation lining up. You don't really need to worry too bad about losing some Dashes when you have a speed buff technically built into one ability and ranged attacks nows.
    (0)

  4. #14
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    639
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Well, l like to play the fire mage now. That's all l am going to say
    (1)

  5. #15
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Monks are in a good spot now, they can get things done without being oppressive and unkillable.
    Personally. I want to see them in an unplayable state same as WHM because they were untouchable for two whole years.

    The issue right now is healers/Tanks do too much damage and everything else. PLD has too much of a WR due to absurd utility and kit. I don't know how many beers the devs drunk before thinking giving a job invul, cover, shield break, healing, team buffs is okay but here we are. Ranged in general are easier to perform than melee.
    (1)

  6. #16
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,124
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Our job is pretty good, and initial disappointments with its snapshots have turned into a blessing. Being able to Wind's Reply or Phantom Rush late into someone's guard to hit them with intense pressure as soon as they get out has made the job really oppressive. Really a faster snapshot on Earth's Reply (it just feels bad even if the potential is high) or a third charge of Thunderclap is all I would ask for right now. Don't think it's OP but I think it will age well in the 7.1 spec.
    (0)

  7. #17
    Player
    GwendolynValkyrie's Avatar
    Join Date
    Mar 2024
    Posts
    2
    Character
    Gwendolyn Valkyrie
    World
    Bahamut
    Main Class
    Scholar Lv 90
    Perhaps losing the stun skill might not be a big deal for some people, as they think the job still has decent strength. However, I have to say that the Earth Reply skill absolutely needs a redesign. It adds an unnecessary action to my rotation. Even RPR's defensive mechanics are easier to use—while their effect might not be as strong, at least they don’t activate only after you’ve died.

    I’m not saying Earth Reply is a bad skill, but the activation animation is way too long. As a healing skill, why isn’t it an instant-cast ability? I have to wait for it to complete its animation, which forces me to cast it early, but this often leads to dying before the skill actually activates.

    This further reinforces the message that players with poor internet connections shouldn't play MNK.

    Moreover, I don’t think removing the Monk's stun skill was a good decision. In the current 5v5 format, where a large number of jobs still have stuns—even SMN has an instant stun—Monk's concept of locking down backline or isolated enemy mages has been severely compromised. Now, not only can Monk no longer achieve this, but it’s also easy for enemies to escape.

    The opponent only needs to stun me and then run to grab a nearby recovery potion to restore a lot of their status, while I, as a MNK, can do nothing about it...

    In this situation, with our Thunderclap charges still capped at a maximum of two, how are we supposed to effectively pursue targets?

    The only thing Monk is good at now is high burst damage, which can kill someone quickly. But if that’s the case, why wouldn’t I just play NIN? NIN has a stun, enough burst damage, and can also finish off targets.

    Perhaps I’m underestimating the current state of MNK, but I still think Monk shouldn’t be designed as such an awkwardly handled job
    (2)
    Last edited by GwendolynValkyrie; 12-24-2024 at 07:11 AM.

  8. #18
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,124
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I think the buffs have been... wildly out of touch. I rather have gotten mit on Riddle of Earth (paired with +% damage so you don't lose damage as a result of taking less) or another charge of Thunderclap... Feels like the monk buffs were decided by someone who doesn't play monk.
    (1)

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