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  1. #1
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60

    Hate Reset What are your Thoughts?

    As title says what are your thoughts & opinions about the current constant use of hate reset in this game?

    Do you like it, do you dislike it?
    (0)

  2. #2
    Player
    StubHub's Avatar
    Join Date
    May 2012
    Posts
    60
    Character
    Stub Envy
    World
    Balmung
    Main Class
    Weaver Lv 34
    I don't mind it as a mechanic that's used sparingly. Or as a mechanic that triggers due to fault of a player. I severely dislike it as a spammable mechanic that isn't even tied to an ability.
    (41)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I don't mind it if used very sparingly. Shouldn't really be something that happens out of the blue, though.

    What I would like is more player control over who is on top of the enmity list so that you can then add encounters where the tanks switching mobs would be vital to the raid's success.
    (10)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    What the others before me have said, sparingly. There is a difference between something unique and a possible challenge vs........... disgruntling and annoying.

    Sure, maybe one monster can do it as an ability, or its triggered by something, but to do it every 15 seconds.... <no thanks>
    (20)

  5. #5
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    I like it in some fights, but when it's over used it becomes annoying.
    (7)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I don't mind it, but it's often used way too much in the fights that have them.
    (11)

  7. #7
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    i agree with you all
    Altho my main reason why i dislike it is because 99% of the time i resets to the whm while no matter what you do as tank you cannot get hate back. then repeats over & over & over as you guys all said.
    (2)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by prymortal View Post
    i agree with you all
    Altho my main reason why i dislike it is because 99% of the time i resets to the whm while no matter what you do as tank you cannot get hate back. then repeats over & over & over as you guys all said.
    Well, encounters with that are normally designed so that the aggro wipe tests the tank's reaction timing. The idea is that usually the tank has to taunt the boss/mob in time so that it doesn't plow through the healers/DPS, build up hate and go back to the business as usual. That's not exactly possible here because PLD and WAR lack taunts...
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Duelle View Post
    Well, encounters with that are normally designed so that the aggro wipe tests the tank's reaction timing. The idea is that usually the tank has to taunt the boss/mob in time so that it doesn't plow through the healers/DPS, build up hate and go back to the business as usual. That's not exactly possible here because PLD and WAR lack taunts...
    Yip, as its currently is
    WARRIOR:
    Sentinel: Temporarily reduces damage taken. Increases enmity generated by actions while effect is active.
    Flash: Increases target's enmity.
    Collusion: Redirects a portion of enmity generated by target party member’s attack to you. Target must be within 8 yalms.
    Provoke: Increases target's enmity.
    Antagonize: Increases enmity generated by all actions.
    Heavy Swing►Skull Sunder (Increased enmity.)
    + emity materia equiped
    Doesnt matter how you use them, stack them with or without hits inbetween, with or without combos inbetwteen, on there own, they are not enough at the best of times.
    (2)

  10. #10
    Player
    Lum's Avatar
    Join Date
    Aug 2011
    Posts
    187
    Character
    Moe Jax
    World
    Leviathan
    Main Class
    Armorer Lv 50
    Its not a very fun mechanic. Not much else to add other then we would need more real taunts that tanks can use to make it acceptable. I'm all for keeping a tank on his toes but once you have a warrior lose hate its almost laughable on how long it takes for them to get it back if you catch them with no tp.
    (9)

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