Before I quit healing I would never use rescue, if they eat shit oh well I'd either heal or pick them up. But in cases they are aware of mechanics and have tools to deal with them to keep uptime, me rescuing them will only ruin there gcd uptime.
Before I quit healing I would never use rescue, if they eat shit oh well I'd either heal or pick them up. But in cases they are aware of mechanics and have tools to deal with them to keep uptime, me rescuing them will only ruin there gcd uptime.
If that is the case then wouldn't the healer be justified in assuming the worst? In most cases people don't know each other unless they're in a premade party. A rescue happy healer may very well know about movement tools but not expect the targeted player to use them.
What I usually do is reserve rescue for people who have made a mistake previously. If someone is standing in AoE I'll assume they have a plan to get out, unless they're doing something really egregious. It's very much a coinflip but it avoids punishing the more knowledgeable players.
I think rescue is fine as is. It's interesting and genuinely useful even for optimization (LB animation cancel). People will make mistakes when using it, but it doesn't happen all that often.
No, it is not. A rescue-happy healer shouldn't exist in the first place. It's a waste of a button slot that only serves for me to use Surecast or Arms Length pre-emptively to counter it. Best case is I get rescued 2 inches because I had already moved back to a safe spot. Worst case is I'm moved to an unsafe spot because the offending person doesn't know the fight (M2 normal says hi).If that is the case then wouldn't the healer be justified in assuming the worst? In most cases people don't know each other unless they're in a premade party. A rescue happy healer may very well know about movement tools but not expect the targeted player to use them.
What I usually do is reserve rescue for people who have made a mistake previously. If someone is standing in AoE I'll assume they have a plan to get out, unless they're doing something really egregious. It's very much a coinflip but it avoids punishing the more knowledgeable players.
I think rescue is fine as is. It's interesting and genuinely useful even for optimization (LB animation cancel). People will make mistakes when using it, but it doesn't happen all that often.
It's a button that is used for griefing more than it is for saving. Feel free to look up the horror stories posted to this forum and elsewhere. You'll have no shortage.
Remove Rescue.
Hold on. How can you use Arm’s Length or Surecast to preemptively counter Rescue when there’s no indicator of another player thinking about using it. Are you reading their minds?! Or are you like, standing in AoEs but then hitting Surecast etc and hoping they try to save you so you can nullify someone’s Rescue? Why would a healer even try to Rescue someone who’s used a knock back nullifier?No, it is not. A rescue-happy healer shouldn't exist in the first place. It's a waste of a button slot that only serves for me to use Surecast or Arms Length pre-emptively to counter it. Best case is I get rescued 2 inches because I had already moved back to a safe spot. Worst case is I'm moved to an unsafe spot because the offending person doesn't know the fight (M2 normal says hi).
It's a button that is used for griefing more than it is for saving. Feel free to look up the horror stories posted to this forum and elsewhere. You'll have no shortage.
Remove Rescue.
Furthermore, be careful what you wish for. Look at what happened when a small subsection of players complained about certain healers not healing them to maximise dps. They just got rid of it all . Can’t grief the party by not healing if you only have healing skills (then it changed nothing).
You’re asking for ‘Rescue’ to be removed, but what you’ll get is ‘healer agency’ being removed. It’s how the devs approach anything that can even remotely cause ‘player friction’. Maybe they’ll just remove knock back as a mechanic from the game. I mean, having your player character forcibly moved is griefing, right? Hell why should healers even be able to heal, just give everyone a potion skill like PvP, then healers can never grief anyone ever again (/sarcasm).
Should we remove Shirk and Provoke too? I mean, they do have trolling potential…
Last edited by Connor; 12-05-2024 at 01:14 AM.
Yes if it's used poorly it hurts instead of helps but I was replying to the notion that the majority of players aren't playing near optimally, in which case rescues might end up being a good thing more often than not, or at worst maybe neutral on average.
Whether or not that is the case it doesn't remove the benefits of rescue when it's used well.
If you've done a duty enough time you've probably be rescued in the same spot by a few healers. One somewhat recent example is the opening AoE attack from the first boss of Dead Ends. Most people move to the "safe" spot upwind, but in reality you can avoid that attack from anywhere even if you're a BLM with Ley Lines down. I've been rescued there enough times to prep Surecast just in case.
Agreed those aren't very different though I think the potential to unintentionally harm with rescue is a little higher. Still not anywhere near bad enough to consider removing it.Should we remove Shirk and Provoke too? I mean, they do have trolling potential…
Remove people asking to remove rescue, IMO. If you can't handle rescue that's a you problem. Like you say and so beautifully exemplify, 90% of the playerbase is woefully inexperienced. You need help positioning. Happy to help out. I'm used to getting yelled at instead of getting thanked, but that's fine. You and me both know you would have died otherwise.
With how ppl can get reported with rescue. I just stop using it. Not my problem if u decide no mans land is where u belong. I just never use it. I don't risk or plan to risk my account cause you didnt learn this fight.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.