Quote Originally Posted by Reinhardt_Azureheim View Post
"Raise is an identity" lolwut, since when.

SMN is about summoning things and perform actions involving summons. That box has been clearly checked and the main issue is that it is a bit too simon-says.

RDM's identities are dualcast (across almost every single iteration to my knowledge, at least older titles and Bravely), melee techs and a degree of offensive and defensive/restorative balance in the spells - in the case of FFXIV it's more about the Black Magic + White Magic balance instead.

Having "okay" heals were definitely part of every Red Mage iteration - Raise was not always existing however as depending on the game it was considered too high in spell tiers to be put in Red Mage toolkits.

Raise is not an identity, it is a tool that could be replaced easily with something else like an oGCD Vermedica, which by the way would synergize with Magick Barrier.

But if we really insist on keeping Raises, I personally would recommend looking at BLU's raise since it has a cooldown.
if we consider BLU's mage solution then it is still a raise, raise is strongest skill in RDM and SMN, they will be OP even with 60,90,120,240 or even per encounter.

if we want to have same damage as BLM and PCT then they will be a better option.

let's say RDM can have only 1 raise per encounter and they can do heals too even if it was at high cooldowns, then how much RDM can do of BLM? 80%? 90%? same damage? let's consider balance in this question

Quote Originally Posted by Zakuyia View Post
Why do I feel like you guys gonna complain about this at some point if they do remove raise from smn and rdm
but people will not complain about RDM/SMN damage no?