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Thread: Rework Riase

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  1. #22
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,649
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    "Raise is an identity" lolwut, since when.

    SMN is about summoning things and perform actions involving summons. That box has been clearly checked and the main issue is that it is a bit too simon-says.

    RDM's identities are dualcast (across almost every single iteration to my knowledge, at least older titles and Bravely), melee techs and a degree of offensive and defensive/restorative balance in the spells - in the case of FFXIV it's more about the Black Magic + White Magic balance instead.

    Having "okay" heals were definitely part of every Red Mage iteration - Raise was not always existing however as depending on the game it was considered too high in spell tiers to be put in Red Mage toolkits.

    Raise is not an identity, it is a tool that could be replaced easily with something else like an oGCD Vermedica, which by the way would synergize with Magick Barrier.

    But if we really insist on keeping Raises, I personally would recommend looking at BLU's raise since it has a cooldown.
    (3)
    Last edited by Reinhardt_Azureheim; 11-24-2024 at 03:08 AM.