Quote Originally Posted by BabyYoda View Post
I have though of this before and I think it will have an issue regarding the balance.

So I suggest there is a raise mages which is healers,
and support dps which cannot raise, but they can lower death timer by 50% or 25% which is a mid between having a raise and not having raise at all.

it will keep their identity of having utility to reduce death timer and also removing the idea of nerfing them to the ground because they have raise

Quote Originally Posted by NegativeS View Post
this is a lot of needless complexity you're trying to shoehorn into the game, all to remove a lot of the identity behind RDM and SMN, two of the more well received jobs in the current design philosophy dumpster fire

no thanks, cool story tho
if an identity is causing a balance issue then the identity do not need to be removed, but reworked an adjusted