Quote Originally Posted by Lyth View Post
Or you could just standardize Raise as a 'Phoenix Down' ranged role action (with a fixed number of uses, contingent on content difficulty, and no MP cost) and have it no longer count against a job's DPS output.
I have though of this before and I think it will have an issue regarding the balance.

So I suggest there is a raise mages which is healers,
and support dps which cannot raise, but they can lower death timer by 50% or 25% which is a mid between having a raise and not having raise at all.

it will keep their identity of having utility to reduce death timer and also removing the idea of nerfing them to the ground because they have raise