Quote Originally Posted by Gunz_Zbestest View Post
Ok, so there is just a tiny bit more to it than 'don't die' if your position is all to avoid death. A range spamming 'push the crystal' at another range and then you see how impressive it is that they did so much damage and took so little back just to see that they spent 7 seconds pushing the crystal. What a contribution.
The number of games I've lost because my team is 4 ranged & I'm the only melee who stands on the crystal is infuriating. Or 4 people decide chasing down the goon is prio as he stalls them for ages because this game makes fleeing far too easy and unpunishable without a stun. It's these matches that we just lose. Even with kill leads, if I'm forced off the crystal to heal, the enemy gets to barrel forward and no one will attempt to stop or slow them. This is at plat/diamond/crystal level play. I don't understand how the main objective necessary to win is so lost on people.