

I'm not here to crap on you. I don't think its yours or anyone else who feels this ways fault except the handful that get fully get it and happen to really like repeatedly doing nothing of substance.
They have conditioned their audience to be okay with this. For instance, saying "world quests were always dull" isn't a good argument to make them worse is it? Shouldn't they have been good from the start? Shouldn't they be actively trying to make them better?
Here's an idea. Give us less dailies, make content slightly longer, yet more engaging, and make the rewards equate to the difference. Bad game design is NOT an inherent fact of MMO's. Its something people have been sold long enough to where they think that's the case because they don't know any better. Some might not even know that there are better examples out there.
We talk about quest design, and this business unit's use of the same thing in FF16, but compare that to the same "old guard's" game FF7R2, and its a night and day difference. This is the same old guard that Yoshi P. always says needs to retire. And i'll go further, if anyone here has played FFXI, their own IP, they know that there are actually some REALLY well designed quests in that game that they could pull ideas from. Ideas from different teams entirely. Things that AREN'T complicated or that take forever, but make things feel more engaging.
But idk, who am I convincing? If people like clicking NPC's and think its engaging then maybe I should take up game design.

I always appreciate good storylines and quests so understand where you're coming from. But let's say SE move their writing resources from the MSQ and guild quests, and put them onto daily beast tribe quests. You spend not the average 1.5+hours doing 12 stacked quests, but all of your available play time doing these long elaborate quests with a nice story.
That sounds cool, but you got nothing else done and it's the next day, you have to do those same long stories and quests again if you want to level your beast tribe reputation.
That no longer sounds cool, it sounds like hell.
I'd wager most people stack 12 daily beast tribe quests (when at that level), skip all the dialog and power through them as quickly as possible. Then spend their remaining time doing other things. Except for the story quests during reputation increase, I imagine people enjoy these. It wouldn't benefit SE or players with limited time, to have long elaborate dailies when they'll quickly become repetitious and too time consuming.
Last edited by Doomed_Raven; 11-22-2024 at 07:31 PM. Reason: Reworded




As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



It's like they are trying their hardest at making us care as little as possible for everything involving Tural




As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
it takes longer to log on, that it does to do them.
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