Quote Originally Posted by Loggos View Post
If the mobile game turns into positive competition in the sense that it'll lead to SE stepping up the development of their main game then I think this could actually be a good thing.
I agree. If anything, such as viera/hrothgar hats and housing are better in the mobile version (my gut feeling is there is a 100% chance they will be better), there will surely be a pressure to frantically catch up. And I just think it is certain development teams or structures that have this mindset that it's "difficult" to do.

The reason modders manage it is because it's not. It's a bit like Luke trying to lift the X-wing in Star Wars.
a successful mobile version could (very) slowly but steadily supersede the current main game and become the new "future-proof" main game. Maybe I'm being too pessimistic here but considering the amount of money mobile gaming makes...
I don't believe so. At least not while Yoshi-P or any of the original team are involved. Profit aside, they have an attachment to the game after over a decade developing it.

Yoshi-P clearly believes more in a game being a game than it endlessly chasing profit. He's said that many times but it's obvious just from the way the game sells (and the whole "take a break" thing). It doesn't do it the way most other MMORPGs do it now, and the mindset of just trying to make a good game instead of chasing profits is the one thing people recognize as the game doing right, even if they see numerous problems with the game still.

Square Enix supposedly believes this too from what I recall, despite all their failed cashgrabs, but it's rather more true with Yoshi-P since he didn't want to put the mog station UI anywhere but the Inn room and it was purely so people could try mog station gear on to see if they really will like it on their character.