Asian mobile gaming market is huge and Tencent is putting some money into this. Add some gacha mechanics and this will probably be a big hit over in China/Korea/Japan. The rest of the world, probably not.Actually now that I had time to mull it over i have to ask who is this product even for? I understand wanting to reach the mobile market and all but ARR is offered for free already in the free trial so a mobile version that possibly has more micro-transactions just seems a rather wasted development.
Why is it when I read this I immediately thought of this?
Don't mind me, carry on.


mfw the classes are more fun on ipad


So instead of giving us classic servers, they are going to release classic as a F2P/P2W gacha where you're going to be nickel and dimed instead of just... releasing classic servers... gg Squeenix lol
Maybe that's why they're numbing down the combat system, to make it work on mobile on the eventual day they'll do cross-platform.



I can't put into words how much I don't like this.
The trailer feels exactly like what I excepted from its mobile game iteration: flashy, sparkly, casual fun without much substance. Nothing of the things that define FF14 and ARR. Not even a mention of that weighty, epic story, no scenes with a serious or darker tone. Just a firework of fun colours and happy partytime.
(Also, I know we didn't have au ra, viera and hroth NPCs in ARR but I don't think it's a smart move to not include them as playable races from the start. (At least I didn't see any in the trailer?) They are such fan favourites after all, esp. viera and au ra. Not being able to play as either of them and potentially having to wait till heavensward/shadowbringers, which is years from now, makes me even less interested.)
Also, since mobile gaming is a lot more widespread in Japan and China iirc (though please correct me if I'm wrong) and gacha makes so much money, in conjunction with their restrictive and outdated spaghetti code for PC/consoles, I'm worried that they might prepare to slowly move away from PC/consoles alltogether and aim to turn FF14 into a purely mobile title in the long run. Not next year or the 2-3 years afterwards but perhaps across the next 10 years with the full switch coming when this post-EW arc with its 2-3 expansions comes to a close.
I guess like this they can start over with fresh code while also turning it into an even more "profitable" (but not necessarily more player-friendly) game.
Though I guess with new code/a new engine they could also pull a Genshin and try to develop a true cross-platform game that works on mobile and stationary devices. (Though this might make cross-platform team-fights hard/impossible because of the stark differences in gameplay limitations between platforms. Genshin is already held back by that a lot and it shows.)
Last edited by Loggos; 11-21-2024 at 01:15 AM.


I think the next "MMO" SE releases will be a cross platform mobile first experience. Think Toram Online/Genshin Impact. This makes sense financially, as SE has long sought the profitability of free-to-play games. The significant rise in FFXIV store prices shows players are buying, similar to mobile game spending. The crossover audience is there, and SE seems to have started the transition.
Arguments defending SE's use of funds often cite event rewards, but these events typically last 20 minutes, involve minimal effort (like talking to NPCs), and the items quickly land in the store. Those who didn't do the event no longer have access to those items unless they purchase them. Then, those items have variants made that are non tradeable/sellable in game. Forcing players who want these items to use the store, is what is known in the marketing world as "activation" to which they are likely to do this action again and with less resistance. Mobile games literally have tutorials for this. Even trying on store items in-game is a mobile-inspired feature, though not inherently bad.
This raises a key question: wasn’t this game meant to avoid FOMO? Players are encouraged to take breaks, yet the slower content drip-feed and growing store inventory say otherwise. Like ask yourself for one second, why don't we have craftable christmas trees in the game, or why aren't those items a constant seasonal rewards? Its because they want you to buy it. The last time one was put in game was 2015. FFXI had like 4 or 5 that you could constantly get. The ONLY way you can get them now is if by chance someone has one that they haven't used and its up on the Market Board for like 20 mil, or if you buy one form the store to which there are like 4 or 5.
SE's push to mobile seems clear, reflected in the shift to simplified combat, hub-city AFK content, and non-tradable items.
On a hopeful note—and with plenty of copium—I still think FF7R and R2 were excellent games that prove SE has dignity left. Even in FF14 DT, battle encounters have shown improvement. If Yoshi-P delivers more varied jobs in the next expansion, SE might transform FFXIV into a true MMO "loss leader" (like WoW) while keeping mobile games as their cash cow. However, if job design stagnates, I’ll take it as a sign of the inevitable mobile-focused future, at which point I’d rather invest elsewhere or support private servers.



Yep I agree and that's exactly what I fear.
I play Genshin and I like it. It has definitely pushed the boundaries of mobile gaming and is fun to play as a casual/not very difficult combat game on console/PC.
But the limitations placed on the game design due to it having to be playable on mobile are clearly noticeable. Not just in terms of specs but also in terms of the type of gameplay/complexity they can implement.
When I think about what Genshin could be if it was just for console/PC I get a bit sad because it has all the potential. You could get so much more elaborate and even cooler gameplay out of it.
The reversal of good game design towards simplicity to make things compatible with mobile gaming because it's more profitable makes sense from a business perspective of course. But from the perspective of a gaming enthusiast it's just disheartening to see that this is gonna be the major game design model (for life service games at least) going forwards, coming at the cost of more complex gaming experiences we could have had otherwise.
Last edited by Loggos; 11-21-2024 at 08:53 AM.

My thoughts on this
I dont like it, but its not taking resources away from XIV, SE got licensed the I.P to tencent and it'll probably just stick to Asian markets, not gonna play a mobile game but it aint draining resources from XIV, I dont think this will do well in the west either, but it'll probably do decently well in Japan and China.
THAT SAID, I do think FFXIV has an I.P or a brand is no longer that plucky underdog and this just points to another symptom of a game which is past its peak.
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