I haven't been playing BLM long, but in 7.05, I felt I reached the class's peak. I enjoyed the structured rotation compared to 6.x, which often relied on RNG like server MP ticks. The 7.05 changes brought consistency, with slight adjustments for specific fights, and I found this rewarding.
As a high-end BLM player, I’m deeply disappointed by the 7.1 instant-cast change to Despair. While it seems minor, it removes depth from the class. Optimizing Despair and Flare Star casts was key to mastering the rotation, but now much of that skill expression is gone.
BLM has always been the hardest job to master, rewarded with top-tier damage. However, with Pictomancer, that dynamic has shifted. PCT deals more damage while being far easier to play, leaving BLM players feeling unrewarded for their effort. It’s frustrating to polish my gameplay only to be outdone by a simpler class. Party Finder often locks caster spots for PCT, sidelining BLM, RDM, and SMN. Why should we be excluded from participating in parties? Picto's presence in this will force those who are easily suceptible to the meta to just exclude players that don't play desired classes.
The Ley Lines change in 7.1 is appreciated for its flexibility, but overall, the patch feels like a nerf to BLM’s skill ceiling. If the hardest class to master no longer rewards effort with superior damage, what’s the incentive to play it? While I love playing it, it is taxing to put in great effort into my job only to be chosen second next to an average Pictomancer. SE's trend of simplifying classes (e.g., Viper, Dragoon) is alienating for those who value rewarding difficulty.
To fix this, BLM needs meaningful buffs. I'm no game designer of course, but my ideas would be to restore Enochian's power, increase Flare Star's damage to reflect its casting effort, or add guaranteed crit/direct hit effects like PCT’s hammer combo. BLM should excel in high-level play—not feel punished for choosing a challenging class.