Indeed. As someone who had never had issues with glamour dresser slots, this was completely unnecessary to me. I need glamour PLATES, not whatever this non-sense is.


Indeed. As someone who had never had issues with glamour dresser slots, this was completely unnecessary to me. I need glamour PLATES, not whatever this non-sense is.
I do like that they are trying to find solutions. But honestly I would even be willing to wait a bit so they can rework the entire glamour system. Because if they are limited to the point of adding features that only take in consideration one part of a glam (equipement) but not the other (dye) why bother. Everything is so wonky.
I wish we could
-Use any gear to unlock their "glam version", a little bit like minions and mounts. I know it would make it impossible to remove the gear and eventually use it as gear, but I don't think anyone uses the glamour dresser in that way.
-Store dyes in a special inventory like crafting cristals / Or having to unlock dyes
-Have enough glamour plates for each job in the game. That would be at least 33 with crafters and gatherers. I wonder why we can have a 100 gearsets but not glamour plates, maybe they could make a similar system ? I have no idea how their game code works though.
Automatically against any system that causes players to lose something they paid real money for. (Dyes should've never been monetized at all, yet here we are I guess.)
The fact this requires you to spend more money on consumable items is actually just greedy in my book.
This wouldn't be as bad if dyes themselves were overhauled.
Apart from Squares need to monetize Jet Black and Pure White, why do we need to have over 100 different dye items when other games use things like a log/unlock system? Imagine if you will, with enough Pure White/Jet Black, you get to unlock that dye and use it without ever having to consume a pot of it. I'd care a lot less that I'd lose my dyes from using the outfit system if I could use those expensive dyes on plates with no concern. The only reason to reject this system would be because of the markets, some get lucky with dyes and would want to sell excess, as well as the aforementioned monetization from Square.
I just dislike how annoyingly rare/expensive those 2 colours in particular are. I think you'd see a lot less complaining about how dyes aren't saved if it didn't cost people an arm and a leg just to stock up on those dyes. Put them in Island Sanctuary or make them semi-common drops in Eureka or something.

My personal suggestion: instead of having individual dye items, have it so you dye items using only the base pigment materials you use to craft dyes now (i.e. "red pigment" would get you any shade of red, from rolanberry red to dalamud red), and the current specialty dyes require a second pigment item (call it, idk, "general-purpose dye intensifier" or whatever) that drops or is purchased from all the same places green-tier dyes drop now. Basically, it ensures the economy wouldn't completely collapse from the loss of a major market, but also means all normal quality dyes will be equally accessible, and all green-tier dyes will be as easily accessible as the currently easiest to obtain ones, driving down their average price *immensely*. I'd be surprised if that green-tier item would cost more than 10k a piece, which is still quite a lot, but is also, like. a fiftieth of the price of pure white or jet black dye at present, and cheaper than a lot of green-tier dyes are now.
I've suggested similar in the past; either way I want them to make Jet Black / Pure White to be less of a pain to get in the process. I'd still prefer a dye log system myself, but a singular Red Dye that can be anything from Dalamud to Rose, Salmon, or Wine would be something I'll gladly take over what we have now.My personal suggestion: instead of having individual dye items, have it so you dye items using only the base pigment materials you use to craft dyes now (i.e. "red pigment" would get you any shade of red, from rolanberry red to dalamud red), and the current specialty dyes require a second pigment item (call it, idk, "general-purpose dye intensifier" or whatever) that drops or is purchased from all the same places green-tier dyes drop now. Basically, it ensures the economy wouldn't completely collapse from the loss of a major market, but also means all normal quality dyes will be equally accessible, and all green-tier dyes will be as easily accessible as the currently easiest to obtain ones, driving down their average price *immensely*. I'd be surprised if that green-tier item would cost more than 10k a piece, which is still quite a lot, but is also, like. a fiftieth of the price of pure white or jet black dye at present, and cheaper than a lot of green-tier dyes are now.
Agreed. Pieces should be dyeable after becoming a set, and we should be able to store all pieces of the set, including different versions of a specific part such as legs. Having the rest of the set repeated is quite a bother when browsing the dresser.
Also, it would be good to have an option to hide specific glamor pieces. For example, a set might have a hat that you will never use but will show up when browsing your stored glams.
So basically what they did was add new item that you can exchange with all set of gear which you can equip to multiple gear slots.
What they can possibly do is to add dye channel to these so you can dye the entire set.
Reason this feature is possible is becuase this won't put any stress to the server or data capacity of each char.Agreed. Pieces should be dyeable after becoming a set, and we should be able to store all pieces of the set, including different versions of a specific part such as legs. Having the rest of the set repeated is quite a bother when browsing the dresser.
Also, it would be good to have an option to hide specific glamor pieces. For example, a set might have a hat that you will never use but will show up when browsing your stored glams.
If what you said was possible we would get way more slots in dresser in the first place.
I'm pretty sure this has to do with the fact that only being able to put on glamour plates in sanctuaries/large cities is a leftover from 1.0.
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