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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Leave it as-is. The time-cost of earning gear upgrades is so low. I can run low-risk content (expert dungeons, hunts) and upgrade my gear to be near what raiders have... without ever really spending time on difficult content. The only "balance" we have is we build up the tomestone gear during even patches and then upgrade them (if we don't raid) in odd patches. And technically speaking, there's no limit on gear upgrades per week if you go the hunt path.

    And right now, we have an unlimited supply of i720 (tomestone-equivalent) gear through trading in crafted items and uncapped tomestones.

    I know, we all want things easier, but it takes away its value.
    (1)

  2. #2
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by dspguy View Post
    I know, we all want things easier, but it takes away its value.
    There is no "difficulty" or "value" in timelocks, they aren't even time consuming, playing 20 minutes per day for 5 days of the week in Expert Roulette is all it takes like you said yourself, what this thread is asking is to not punish someone for coming in later into a tier and effectively miss out on thousands on Tomes they can never get back while they are relevant.

    Look at it this way, is there any meaningful difficulty difference in clearing a Savage tier 8 times in a row, or 8 times spaced across 8 weeks? you did the same actions, there was just some arbitrary time gate.
    (9)

  3. #3
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    There is no "difficulty" or "value" in timelocks, they aren't even time consuming, playing 20 minutes per day for 5 days of the week in Expert Roulette is all it takes like you said yourself, what this thread is asking is to not punish someone for coming in later into a tier and effectively miss out on thousands on Tomes they can never get back while they are relevant.

    Look at it this way, is there any meaningful difficulty difference in clearing a Savage tier 8 times in a row, or 8 times spaced across 8 weeks? you did the same actions, there was just some arbitrary time gate.
    Without timegating there would be horrendous expectations placed on players. Want to do M2S? I hope you farmed M1 until you got all your gear from it first, repeat until end of tier. This would suck all the fun out of week 1 raiding.
    (0)

  4. #4
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by BigCheez View Post
    Without timegating there would be horrendous expectations placed on players. Want to do M2S? I hope you farmed M1 until you got all your gear from it first, repeat until end of tier. This would suck all the fun out of week 1 raiding.
    This is not what this thread is asking though. They are asking to make the cap cumulative, so that it is 450 week 1, 900 week 2, 1350 week 3, 1800 week 4, ad infinitum, as a way to not punish someone for being unable to play a week or two, not to remove the cap entirely, I was simply addressing the point that dpsguy was trying to imply the timegates create difficulty in any way.

    This wouldn't in any way create higher expectations of players, but it would remove the element of tome caps feeling like "be there or be square" at times.
    (6)

  5. #5
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    This is not what this thread is asking though. They are asking to make the cap cumulative, so that it is 450 week 1, 900 week 2, 1350 week 3, 1800 week 4, ad infinitum, as a way to not punish someone for being unable to play a week or two, not to remove the cap entirely, I was simply addressing the point that dpsguy was trying to imply the timegates create difficulty in any way.

    This wouldn't in any way create higher expectations of players, but it would remove the element of tome caps feeling like "be there or be square" at times.
    Oh, that sounds great. Can't wait to run expert roulette 25 times before I can start raiding on week 2.
    (0)

  6. #6
    Player
    IOwn92FCHouses's Avatar
    Join Date
    Nov 2024
    Posts
    61
    Character
    Slot One-six
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BigCheez View Post
    Oh, that sounds great. Can't wait to run expert roulette 25 times before I can start raiding on week 2.
    Presumably, you'd be capping each week normally since you'd be actively playing, just as you already do now. You'd only have to run expert 25 times if you wanted.

    This is the 2nd disingenuous comment now. Because no week 1 group will waste time reclearing a fight for gear when you can use that time for progging the next fight, and you know that.

    What's your problem?
    (6)

  7. #7
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by IOwn92FCHouses View Post
    Presumably, you'd be capping each week normally since you'd be actively playing, just as you already do now. You'd only have to run expert 25 times if you wanted.

    This is the 2nd disingenuous comment now. Because no week 1 group will waste time reclearing a fight for gear when you can use that time for progging the next fight, and you know that.

    What's your problem?
    The expectation is generally that you have capped tomes in advance of raid and bought any upgrades that you can before raiding on week 2. This would definitely make that more painful.

    The perceived problem is not solved by creating an ever expanding hamster wheel tome grind. They just need to add additional sources of equivalent gear that people can use to quickly gear off jobs later in a patch cycle.

    As per my other response, a much better solution would be to release criterion a month or so after savage and have that drop augmented tome equivalent gear. Then you can use that to gear off jobs.

    The current time to BiS isn't an issue at all.
    (0)
    Last edited by BigCheez; 11-21-2024 at 06:20 AM.