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  1. #1
    Player
    Swordsman's Avatar
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    Mar 2023
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    495
    Character
    Last Starfighter
    World
    Sargatanas
    Main Class
    White Mage Lv 100

    /r/ffxivdiscussion: Should the endgame Tomestone cap accumulate each week?

    Full title: Should the endgame Tomestone cap accumulate each week throughout the patch?

    This is an interesting little post that I thought I'd share with the official forums too. This is actually a great idea and I completely agree with this. It's essentially a system that lets players catch up if they take an extended leave of absence.

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    Original Post:

    I'll preface this by explaining what I mean by an accumulating cap, it's the same system that WoW uses right now for their weekly Crest currency. In FF we currently have a hard cap of 450 tomestones earnable each week, which resets to 0/450 on the weekly reset. You can only ever earn 450 each week, and if you miss a week or take a break, well tough luck. With an accumulating cap, it would go Week 1: 0/450, Week 2: 450/900, Week 3: 900/1350 so on and so forth assuming you acquire the 450 each week. If you play actively, it's effectively the same as the current system, but for players that were otherwise inactive, the cap has rolled up and they'd come back on Week 3 to able to earn up to 1350 due to the accumulation (0/450 inactive, 0/900 inactive, 0/1350 oh hey I was playing Palworld and now I wanna do some Expert).

    I feel like an accumulating cap would be healthier for the playerbase and is more in line with Square's overall messaging. If you feel the need to "go play other games", you can feel free to go play other games, and then come back in 2 weeks and be able to get 900 tomes because the cap has rolled up by 450+450=900.

    Thoughts? I feel like some amount of change is needed at this point for the endgame, even if it's just to allow for breaks to reduce burnout or allow people to step away without punishing them for doing so.

    (Also I think it'd be fine to keep Savage the way it is right now with hard lockouts, it's good to have some exclusivity there to reward people for fast prog efforts in endgame.)

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    Notable Comments:


    Yes it absolutely should, but for some reason they are terrified of increasing your max capacity of them so I doubt they will ever do anything about it. I like how trophy crystals work in PVP, you can earn over one patch and then even claim them the next patch whilst earning even more - they just need to give us something worth buying with them.

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    Would be extremely good for the game yes.
    I've been wondering for a while why it doesn't have a season cap, especially as the "take a break game".
    If I join a patch 6 months late, I should be able to be able to farm 10.8k tomestones if I want and deck out all my jobs with tome gear. It's 6 months into a patch, nobody should care that I have the ability to do that. Nah you need to farm 450 tomes for 5 more weeks in month 6/7 to gear 1 job because you had the audacity to not play right away (and also play every week)
    Even when I was playing actively, sometimes I was busy in a week and monday night begrudgingly went "oh right I have to log on to cap tomes". Would very much have loved the alternative of "well, I'll just farm the missing 100 tomes after reset".
    I play a lot of both, and crests have made alt characters (jobs) in wow a feature that I never bothered with outside of leveling to cap to actively playing multiple when I normally would have quit. Cumulative crests + crest discounts for reaching ilvl points on main should both be added to 14 ASAP imo

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    Yes, absolutely.
    This is exactly how the weekly cap for Crests work in WoW. They start off low and each week the cap gets higher and higher. It keeps you from progressing too fast on your main but allows you to skip that time gating on your alt so you can gear them quickly.
    Also think Savage should unlock on the next patch, as in 7.1 should've unlocked it. Raid came out in July, just let us farm it. Who gives a ****.

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    They'll implement this and then also introduce a weekly "1000 tome purchase budget" so you can only buy 1000 tomes-worth of gear per week
    The monkey's paw curls

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    I remember when people asked for weapon coffers in EX, only to get shot down with arguments about how it was "necessary" to keep the content alive and keep people subbed. Somehow, people still run EX trials.
    Somehow WoW, too, is maintaining subscribers, despite their currencies having a cap that accumulates over time.
    Being able to earn gear in a reasonable time frame is not going to kill the game. It's not necessary at all.
    Honestly, I'd say they're 100% going to make this change to the tome cap, but probably in about 2-4 years. They seem to like spacing out changes to the game so people have something to be excited for each patch. If they added all the QoL that made sense in one go, they'd have nothing to pad out future patches.

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    Source: https://www.reddit.com/r/ffxivdiscus...cumulate_each/

    Feel free to discuss this topic amongst yourselves below, cheers.
    (14)
    The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.

  2. #2
    Player
    NyanoChan's Avatar
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    Nov 2024
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    Character
    Nyano Nyana
    World
    Omega
    Main Class
    Gunbreaker Lv 100
    The idea of being able to catchup is nice but I think my main issue is how low the current cap is literal months and months after they came out.
    450 a week to put into perspective buys you one accessory, around 90% of a helmet, gloves or feet, and not even 2 weeks of the full 450 allows you to buy a chestplate or legs.
    To gear a character full of tomestone gear only it would take you 11 weeks since it would cost you 4510 tomestones.

    I know this is unrealistic as raid gear also comes in to supplement this (also still locked 4 months after release) but I have to really ask, why does a game that champions the idea that you can play every class have such a steep time gate behind actually gearing them in the best gear possible?
    It's been 16 weeks since the release of savage and I still have only fully geared around 2 shared jobs.
    Why can't they increase the limit of tomes to 900 after 2 months and up to 2000 after 4 months for example?
    (10)

  3. #3
    Player
    Toutatis's Avatar
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    Dec 2021
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    978
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    They should just increase the cap to 900/week no later than on odd number patches to facilitate gearing of different jobs.
    (8)
    Last edited by Toutatis; 11-19-2024 at 09:25 AM.

  4. #4
    Player
    mallleable's Avatar
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    May 2021
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    1,216
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    They should cut the price of capped tome gear in half. Like actually.
    (11)

  5. #5
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
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    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    It's kind of nuts how there's over 21 jobs but you can only gear up one at a time. I understand gear can be shared, but the current system kind of forces you to pick one of the roles and stick with it. Personally I wouldn't mind seeing something like this, possibly even an individual role cap (ie tank, dps, healer etc). Another thing they could add would be to have some sort of system like glamour plates but for materia. As of now, it's kind of a pain to play more than one role, let alone multiple jobs.
    (4)

  6. #6
    Player
    Boblawblah's Avatar
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    May 2022
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    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    I'd be curious what % of players gear up multiple jobs. I can't imagine it's high enough to risk most players not having anything to do.
    (2)

  7. #7
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
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    1,194
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i would totally gear up more jobs if it isnt that annoying
    (1)

  8. #8
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    303
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    They should bump it to 500 a week and let you accumulate a month, the length of a sub. That's 2000 tomestones per month regardless of whether you play once a month or once a week. Gear should be cheaper like someone else said, too.
    (3)
    Last edited by CamuiKushi; 11-19-2024 at 03:59 PM.

  9. #9
    Player
    Duskane's Avatar
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    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Two things they should change with tomes
    weekly cap is 500 and Tome gear is more inline with savage books
    so 300 for accessories,400 for helms,hands and boots then 600 for chest/leg piece
    (3)

  10. #10
    Player
    dspguy's Avatar
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    Aug 2013
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    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Leave it as-is. The time-cost of earning gear upgrades is so low. I can run low-risk content (expert dungeons, hunts) and upgrade my gear to be near what raiders have... without ever really spending time on difficult content. The only "balance" we have is we build up the tomestone gear during even patches and then upgrade them (if we don't raid) in odd patches. And technically speaking, there's no limit on gear upgrades per week if you go the hunt path.

    And right now, we have an unlimited supply of i720 (tomestone-equivalent) gear through trading in crafted items and uncapped tomestones.

    I know, we all want things easier, but it takes away its value.
    (1)

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