Results 1 to 9 of 9
  1. #1
    Player
    akitama5's Avatar
    Join Date
    Apr 2024
    Posts
    1
    Character
    Aki Aurelius
    World
    Famfrit
    Main Class
    Dark Knight Lv 100

    Hallowed Ground vs Superbolide

    With the latest buffs to Gunbreaker, we're one buff away from turning Superbolide into Hallowed Ground but with a one minute shorter recast. Except it is already better due to having a longer effective duration.

    A funny thing I saw in the latest extreme trial was a GNB using Superbolide during the tether + stack mechanic and their HP going down to 1. If that were a Paladin, the player would have died. Could we at least add the clause to Hallowed Ground that PLD's hp does not go below 1 when it is active to reach parity with GNB?
    (0)

  2. #2
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Uh, I'm pretty sure Hallowed Ground and Superbolide both last 10s. Also, if the damage goes through Superbolide, it also goes through Hallowed Ground. I'm not sure what you're talking about here.
    (10)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

  3. #3
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    629
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    living dead is better then both of them sadly because if you count right and know how to use it right you have cap 20 second x)
    (0)

  4. #4
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    living dead is better then both of them sadly because if you count right and know how to use it right you have cap 20 second x)
    You have 10 seconds of leeway to press Living Dead, but the invuln is still only 10 seconds
    (8)

  5. #5
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,279
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by akitama5 View Post
    With the latest buffs to Gunbreaker, we're one buff away from turning Superbolide into Hallowed Ground but with a one minute shorter recast. Except it is already better due to having a longer effective duration.

    A funny thing I saw in the latest extreme trial was a GNB using Superbolide during the tether + stack mechanic and their HP going down to 1. If that were a Paladin, the player would have died. Could we at least add the clause to Hallowed Ground that PLD's hp does not go below 1 when it is active to reach parity with GNB?
    i think you drop to 1 HP if you are already under 50%
    (0)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,806
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I'm fine with hallowed ground being the longest invul, Tanks should have downsides and upsides.

    I just think they need to make other aspects of PLD's kit appealing, such as making cover actually useful ect.
    (2)

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,280
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I've been thinking that the difference in invul CD should be brought down from a minute apart to 20s apart.

    So like:
    280- Holmgang
    300- Living Dead
    320- Bolide
    340-HG

    This is a nerf to Holmgang but I think it be better to nerf that skill that has had entire raid tiers designed around it rather than move Living Dead lower.
    (2)

  8. #8
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    HG should remain high since the invuln lets you cheese some busters/mechs better than the other invulns can.

    Holmgang should be higher though. WAR gets LD's lifesteal passively from their normal kit already. It doesn't kill them either.
    (1)
    Last edited by Mekhana; 11-20-2024 at 02:29 AM.

  9. #9
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    121
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arohk View Post
    i think you drop to 1 HP if you are already under 50%
    If you're under 50% nothing happens, you stay at the hp you're at.
    (5)