Quote Originally Posted by bundythenoob View Post
I suppose this boils down to personal differences. In my opinion, having access to party utility is what makes Ranged DPS different from Melee DPS.
This doesn't really mirror the game as-is right now, does it? Melees have a lot of party buffs, and even defensive ones (look at Monk!). They also have a damage debuff as a role action, further hinting at having a fair amount of support. Plus out of 6 melee jobs, 4 bring damage buffs, which is the same ratio as for PRanged where it is 2 out of 3.

So I dunno, at present the game doesn't support the idea that PRanged should be "utility centric" or so. I mean that's a way to develop them, sure, but there's little indication that's where the devs see them right now.

(Plus I'd rather have them add rezz to Machinist then, tbh)