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  1. #1
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Mmm I'm not sure I follow the math? I thought wildfire was just a simple potency bonus per weaponskill landed. If we have a reduced bonus from party members successfully landing weapon skills then thats how I imagined it working?

    I'll admit I didnt think particularly hard about the idea xD was just like "ooo what if... that could be different but the same kinda~" I figured simple potency tweeks could solve balance.

    But yes even if it becomes the most powerful general "raid buff" even for low skilled groups. So what? Someone has to be the top. So long as its not so far ahead of all others that it becomes a must have ala 7.0 picto.

    I also think its good to have some easier mode jobs for lower skilled players. Of all the things SE has been doing to gut the jobs and make them accessible to lower skilled players. This damage buff seems the least agregious.

    Thar being said, I'm not MCH main so I'm not attached to the idea xD but my heart does go out to the MCH friends out there because yall are having a very rough time. Was just a rando idea from a MCH appreciator xD
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reldhir View Post
    Mmm I'm not sure I follow the math? I thought wildfire was just a simple potency bonus per weaponskill landed.
    It is, but not all rates of application are equal, nor is the value of each point of potency.

    MCH would benefit far more from MNK > VPR / NIN > SAM than DRG / RPR / DRK / PLD / WAR / GNB and not at all from any caster (exempting RDM for 3 hits per spender combo). This creates job-stacking issues the likes of original Brotherhood, but now worse so.

    Meanwhile, the others wouldn't add their own potency to the Wildfire; they add X per hit of the MCH's potency, which may, due to their lower priority at MCH gear compared to melee so long as MCH produces so much less aDPS (~12 to 15% less), be a fair bit lower.

    ...All that being said, I'm not sure I'd agree that the best solution is a traditional raid buff. Samurai does just fine without one, and I'm not sure we need yet another buff to stack all at the same time or else risk cascading dps loss from desync. Generic raid buffs have long since lost all originality, and that degree of homogeneity in scaling certainly won't be necessary until Light Party hardcore content is more than just a side-gimmick.

    MCH simply needs... a buff. Ideally of about 5% overall, with a significant amount of that bonus affecting AoE as well, while Physical Ranged (including MCH again) get a further ~3% buff atop that and RDM and SMN about an extra ~2%. And all that's more than would be necessary, even -- just... roughly the most ideal.
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    Last edited by Shurrikhan; 05-22-2025 at 01:28 PM.