Quote Originally Posted by Reldhir View Post
It would function like a raid buff but its not a damage scaler it just does damage.
Wont work, because of a math problem that is not solvable with a non scaling value.

Lets say we get 5x a 10% buff. Thats a net 61%. If we have 6x a 10% buff, it becomes 77%. From just 1 buff, thats a 16% boost, even though the tooltip says 10%.
If you then need to balance MCH in raw damage without a raid boost, that means it has to do that 16% on its own in order to remain competetive in damage.

This then suddenly becomes extremely overpowered in less skilled parties, as now you get effectively that 16% boost for free even if its misaligned buffs. Making that the strongest raid buff in general. Thats why the only fix is giving it a raid buff. Since that is the only thing that scales well in both the top skilled parties, and average, or even normal trials.

Note though, that you can make wildfire store 10% of the damage, and then deal it in 1 hit. This then makes it scale properly. But now you are messing up with groups that parse and want to compete, since that lack of raidbuff will still mean less actual damage, and so you still will be excluded as MCH then. It wont disrupt statics that dont care about logging, but it does disrupt those who care.

You might even think that its a good way to kill those 3rd party tools as its against the ToS, but its also a good way to get a lot of players to leave. Its dangerous for SE to take that risk, since they are still competing with a game where such tools are effectively mandatory. Its important for SE to keep the competetive portion in this game.

So realy, the best solution is a traditional raid buff.