Quote Originally Posted by IOwn92FCHouses View Post
Maybe they could place down the turret and have the turret cause the target to take more damage! Let's call it... Legacy Hypercharge! The full turret ability could do this:

Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Hypercharge Potency: 90
Hypercharge Effect: Increases target's damage taken by 5%
Duration: 10s,
Shares a recast timer with Rook Autoturret.

See:

https://web.archive.org/web/20170618...uide/machinist

Enjoy what you have, kids. You never know when it'll be taken from you.
I remember this. In particular, I think it shouldn't be tied to a turret or Queen for that matter(because let's be honest, Queen still jank). In general MCH should get Noise Blaster for this.

Noise Blaster
- Deal damage with a potency of 500 to all enemies in a cone before you, and inflict Disoriented.
Disoriented: Increases target's damage taken by 5% and decrease damage dealt by 10%.
Duration: 20s
CD: 2m

If they really are going to bother leaving MCH as it is, they can lean MCH into being the god of single target hard mitigation since we already have Dismantle if they're going to keep it this low. Besides, damage during burst windows have started to become more and more of the norm in high-end content and it's pretty rough at times. Having MCH 'throw a wrench' into that damage wouldn't be a majorly bad thing even if Dismantle does that job outside the burst window.