Quote Originally Posted by BabyYoda View Post
When I said other genres I mean also PVE cooperative games like monster hunter, granblue fantasy and dauntless are PvE cooperative games that succeeded to have other things that as important as DPS.

this problem is in FFXIV and other MMOs which is it is one dimensional view that is DPS and only DPS.

PvE games that I mentioned even in high end content there is much more things that is important more than DPS, even DPS has a different variation of it, crit, weak-points and elemental damage and weapon type.
FFXIV doesn't have these things or at least it is not as important as it seems.

Players who plays FFXIV and players who is playing other PvE games are all humans, it is a design choice that lead us to be in this extreme narrow view.
It isn't all MMOs, just FFXIV (as far as I know, I certainly haven't played every single MMO).

Take WoW for example. There is a boss in the latest tier that summons all kinds of adds that NEED to be crowd controlled and interrupted or else they will destroy the group. Consequently, crowd control is valued much higher then other bosses. FFXIV can't do things like this because of the strict dance design of the fights.