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  1. #21
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Aidorouge View Post
    I'd rather just have to chat up NPCs than be forced to slowly carry a pod across a chunk of the map, or constantly re-apply a "special" stealth that is somehow more powerful than my actual NIN one.

    ...Man, I'm so glad I'll never have to do Sylph quests ever again... not that some of the other ARR ones couldn't be bad when they wanted you to go for a FATE that might take literally hours to spawn. Sole exception being the Kobolds, where the two you need will spawn back to back ...but then they make you carry those damn bombs, ugh.
    I am just glad I never have to touch the Vanu ones, huge freaking map combined with cutscenes for some daily quests...
    (3)

  2. #22
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    787
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Ever since Society quests started to get neatly divided this way since... ShB, but honestly the division already existed in StB to a lesser extent, I felt they exist for people who don't want to play specific jobs to inject XP into those Jobs without having to play them, perhaps the devs felt that would be a necessity when there are achievements and mounts behind leveling jobs, and so they wanted to give those players an out, if a much slower out than just queing into a dungeon or roulette with the job and actually playing it.

    I am fine with them, it's busywork either way whether they ask me to run errands, or run errands but I slap down 2-3 mobs along the way.
    me with warrior xx)
    (0)

  3. #23
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,119
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    I noticed with the new ones they are mostly talking. It's amazing how every aspect of this game is being distilled to nothing.
    (12)
    "The worst foe lies within the self."

  4. #24
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    933
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Its a quest design problem.
    They need to change the team of quest designers. These clearly dont know how to do anything else except cash out a paycheck.

    Innovation is the keyword that the FFXIV team should focus on.
    But Yoshi P and prolly the other suits have FORMULA and SAVINGS printed on top of that.
    (10)

  5. #25
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    214
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    I'm not opposed to talky quests but it feels pretty shallow when you just talk to one NPC and then teleport back.
    (3)

  6. #26
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    711
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    They've been made simpler and simpler since their inception because no one wants to spend more than 5 minutes doing these each day.

    Society quests exist to get the mount, minions, and a free dump of EXP/tomes every day as a thinly veiled reward for logging in.
    (2)

  7. #27
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    144
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    dont you love your 2 min of content a day? plenty of time to log out and play other games!!
    (8)

  8. #28
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    462
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    So far I've had two different combat quests, one is an ochu and one is a malboro. The rest are summed up to "talk to an npc near the bird telepoint, quest done" or "talk to an npc at the bird shrine, quest done" or "fly here and talk to an npc, then talk to him at a new location, quest done."

    No idea why this is the combat tribe.

    Based on the story so far, there's no tension. Everything just seems to go perfectly for the pelu guy. Seems to be just a quest series with zero stakes in it.

    Quote Originally Posted by seolhyun View Post
    dont you love your 2 min of content a day? plenty of time to log out and play other games!!
    2 min meta in raid, 2 min meta in daily quests.
    (3)
    Last edited by Kisshu; 11-19-2024 at 02:03 AM.

  9. #29
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kisshu View Post
    Based on the story so far, there's no tension. Everything just seems to go perfectly for the pelu guy. Seems to be just a quest series with zero stakes in it.
    Without straying too far from the thread, I do want to hone in on this. Almost, if not all Tribe quests are about a conflict, either between groups of people or individuals. And by the end, through the player's action and support of the cause, the conflict gets resolved as people talk to and understand one another. It's somewhat cheesy in execution but it does release the happy chemicals in your brain when it all comes together at the end.

    I was doing the second Rank up quest and the Pelu Pelu kid is talking to the Moblin about tours of their town, but being worried about disturbing the workers and ... I couldn't help but feel that this is backwards. Imagine if the questline had been remade, and that the tours did get close to their town and the Moblins came to the Agency first to complain about it and the WoL can help the two sides work something out. But no in-game everything gets hashed out cleanly without player intervention and you're sent to pick up ... reeds. Just normal reeds. *Rank up Victory jingle*.

    It's funny because it's suffering from the same issue as the MSQ : Quests have always been boring, but now so is the writing. And speaking of those quests, it just feels lazy. For an expansion about "trying things out" we've still yet to see anything be tried out. What about a constantly looping Fate that only those with the quest can participate? What about just sending us to kill a bunch of mobs MMO-style and not need a specific map point? What about anything at all that's not just more of the same? Why make a questline for Combat jobs that doesn't present combat?
    (12)
    Last edited by LisseyCrowe; 11-19-2024 at 02:45 AM.

  10. #30
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,950
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    When the choice is between more text or just going to nuke a single mob that will die in 3 hits... I feel like this is tomato and tomato.

    Tribe quests used to be more involved in ARR with no flying and actually navigating through their areas, but arguably people got annoyed by it or I don't know. Either way, it's a shame gameplay has never really been a core of anything happening on the overworld, societies or otherwise.
    (2)

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