Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 27
  1. #1
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    146
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 71

    Realm Reborn had way more content when current expansions

    In Realm reborn we got over 30 dungeons, 5 beast tribes, Events were way better, Leveling was a lot more fun..

    WTH HAPPEN??

    Now all we get are 13 dungeons 3 beast tribes and OMG leveling is boring AF.
    Did SE lower the budget for the game or something? How can YoshyP be proud of this?
    (23)

  2. #2
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    This has been a trend since Heavensward.
    (15)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  3. #3
    Player
    Vedauwoo's Avatar
    Join Date
    Jan 2022
    Posts
    32
    Character
    Noup Daawyl
    World
    Zalera
    Main Class
    Bard Lv 85
    Um.... "ARR" was essentially the base game....all the others are add-on content.... makes perfect sense.
    (8)

  4. #4
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    146
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 71
    Quote Originally Posted by Vedauwoo View Post
    Um.... "ARR" was essentially the base game....all the others are add-on content.... makes perfect sense.
    Not a good reason to have leveling this bad now
    (15)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,330
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    In ARR, they had some dungeons largely done (from 1.0) and just reworked them. A lot of fights, including with the first few primals, side dungeons like Dzemael Darkhold and Aurum Vale, and many of the Bahamut fights were based on things from 1.0.

    In ARR, they got almost everyone in Square Enix to work on the game - pausing their work on all their other projects, which is not the case now. This was a temporary, emergency thing they did to save the game and remake it in 2 years. A large amount of this was work on the engine and converting their new Single Player engine into an MMORPG engine.

    Despite all of that, ARR was mostly a simple story, constantly showing us history flashbacks of 1.0, and creating a story to salvage and "connect the dots" of the random stuff that happened in 1.0, such as explaining the Echo, the mysterious hooded thugs that we call Ascians, the circle of knowing, Midgardsormr, Gaius and all these primals and beast tribes. So despite almost everyone in Square Enix working on the game, they still just barely squeezed out a simple story that cleverly salvaged 1.0's lore somehow and reused a lot of assets. But I think figuring out how to salvage the lore the way they did was probably very challenging, especially when that lore eventually had to continue to be salvaged up through Endwalker to give Ascians all this depth.

    So you see, base ARR is just 14 dungeons but if you exclude the side ones reworked from 1.0 it's less.

    Now what about the PATCH dungeons? Well, we didn't have a wide variety of dungeons back then which made it poor competition to an MMORPG like WoW, so they decided to make 3 dungeons per patch. Now that we have around 100 dungeons, there is no need to make so many, so they reduced the amount they make.

    To say there was more content in ARR is absolutely ridiculous. Yes, we lost 10 sidequest dungeons from patches, but we gained 3 variant dungeons, 3 criterion dungeons, a deep dungeon, normal raids (normal/savage didn't used to be split), a field operation (ie. Diadem/Eureka/Bozja/Shade's Triangle), a Chaos Raid, misc content such as the Masked Carnivale and Exploratory content (ie. Ishgard Restoration/Island Sanctuary/Cosmic Exploration). The closest you could say it had to Ultimate was a savage version of coils, but there are even 2 Ultimate fights now usually.

    Now, there was more in the way of grindy stuff like relic weapons in ARR and HW that weren't nerfed to the point of, say, spending 1,500 tomestones. But this was making you do stuff like FATE farming and leves - the sort of stuff people on these forums would complain about being forced to do anyway because they don't like FATEs. And in any case we will get such a grind with the Field Operation.
    (7)

  6. #6
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I miss having all of the optional dungeons to help pad out Expert roulette ._.
    (17)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    In Realm reborn we got over 30 dungeons, 5 beast tribes, Events were way better, Leveling was a lot more fun..

    WTH HAPPEN??

    Now all we get are 13 dungeons 3 beast tribes and OMG leveling is boring AF.
    Did SE lower the budget for the game or something? How can YoshyP be proud of this?
    Leveling was more fun? Didn't people just spam fates because dungeon exp was so poor?
    Also, there was the same amount of raids and ex fights. There was no other content but dungeons. So no, arr didn't have more content.

    We have far more content now than we ever got back then.
    (7)
    Last edited by Valkyrie_Lenneth; 11-15-2024 at 10:54 AM.

  8. #8
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,417
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    People have also been complaining about ARR's extremely long post-game for years. We don't have that problem any more.

    (5)

  9. #9
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    146
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 71
    Quote Originally Posted by TheMightyMollusk View Post
    People have also been complaining about ARR's extremely long post-game for years. We don't have that problem any more.

    reason why we get crap content now...
    (3)

  10. #10
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    750
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    In Realm reborn we got over 30 dungeons, 5 beast tribes, Events were way better, Leveling was a lot more fun..

    WTH HAPPEN??

    Now all we get are 13 dungeons 3 beast tribes and OMG leveling is boring AF.
    Did SE lower the budget for the game or something? How can YoshyP be proud of this?
    When they cut back on dungeons YoshiP literally said they were AND why they were. I'm sure you can find him answering your question when he gave it before ShB release.
    (2)

Page 1 of 3 1 2 3 LastLast