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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,469
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aidorouge View Post
    As a MCH main in particular, uh, I'll get back to you when I can think of a positive change they made with the update.
    I do not like what they did to MCH (to a point where I stopped playing it since when it was my main job) and I definitely counted it under the "few misses". Which also includes VPR and BLM. And AST.
    (2)

  2. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,469
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I forgot to add but one thing they nailed right and I was already hoping for before DT is the HP pool increase overall. Instant stun death at high level or especially in scrims/LPs, was just too much imo. Not that it's very different now unfortunately since damage also followed, but the idea behind increasing it was right.
    (2)
    Last edited by Valence; 11-19-2024 at 11:22 PM.

  3. #13
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    482
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    The removal of range penalty for BRD was nice, hated that any melee fight would lower the dmg of the basic filler attack.
    (1)

  4. 11-19-2024 07:10 AM

  5. #14
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    147
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54
    Fixing the ultra vacuum that is DRK and making it much easier to kill in FL.
    (0)

  6. #15
    Player
    Vandi's Avatar
    Join Date
    Jun 2024
    Posts
    130
    Character
    Devil'von Panzerfaust
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Pld and Gnb are frigging beasts now, sooo good for squishy ranged killing. Mch, brd, and blms so yummy targets to sit on/bully. Sam got funner, but the reduction of range for Sekki-w/e sucks. Blm’s loss of insta-cast nukes during lb phase took its fun aspect down 50%. Just not the same experience any more. Monk is just. ..super Mario now. 6k fireballs is lol. Drg’s full burst now is nice but feels slower, sky being a weaponskill for god knows what reason instead of an ability. Reaper got . . .cute, but still suffers from the same slow 0-60 locomotive build up.
    (0)
    ‘He who has no expectations will never be disappointed.’

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