



I do not like what they did to MCH (to a point where I stopped playing it since when it was my main job) and I definitely counted it under the "few misses". Which also includes VPR and BLM. And AST.




I forgot to add but one thing they nailed right and I was already hoping for before DT is the HP pool increase overall. Instant stun death at high level or especially in scrims/LPs, was just too much imo. Not that it's very different now unfortunately since damage also followed, but the idea behind increasing it was right.
Last edited by Valence; 11-19-2024 at 11:22 PM.


The removal of range penalty for BRD was nice, hated that any melee fight would lower the dmg of the basic filler attack.
Fixing the ultra vacuum that is DRK and making it much easier to kill in FL.

Pld and Gnb are frigging beasts now, sooo good for squishy ranged killing. Mch, brd, and blms so yummy targets to sit on/bully. Sam got funner, but the reduction of range for Sekki-w/e sucks. Blm’s loss of insta-cast nukes during lb phase took its fun aspect down 50%. Just not the same experience any more. Monk is just. ..super Mario now. 6k fireballs is lol. Drg’s full burst now is nice but feels slower, sky being a weaponskill for god knows what reason instead of an ability. Reaper got . . .cute, but still suffers from the same slow 0-60 locomotive build up.
‘He who has no expectations will never be disappointed.’
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