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  1. #21
    Player
    DendrielConcade's Avatar
    Join Date
    Jan 2022
    Posts
    80
    Character
    Dendriel Concade
    World
    Faerie
    Main Class
    Machinist Lv 100
    Its absolutely bonkers some of these abilities take so long to come out now and they haven't tried to do anything about it yet besides mostly meaningless number changes. Trying to toss yourself into a teamfight and getting a {Phantom Rush} let alone an {Ouroboros} out in a reasonable amount of time is hellish, the fact you can disjoint {Ouroboros} so hard that you can go into {Snake Scales} or heal multiple times during its windup just feel wrong, like sure it works in PvE but sure as hell isn't in PvP. If this doesn't get a revert most instances of this or general considerable changes in 7.2 then *whew*, good luck folks, we'll all need it.
    (1)

  2. #22
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    667
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rehayem View Post
    Pretty sure everyone is talking about that, even JP forums (I checked), so it's safe to say everyone is displeased with the current hit detection and animation delays.
    So... I dash to someone, press my hard earned phantom rush as that person is running away, then the cooldown just cancels because the game decided that l am not close enough... Very annoying.
    (0)

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