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  1. #1
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80

    Why no one addressed the elephant in the room

    PvP doesn't need a change in skills and adding new skill each update,

    The problem is how unsnappy the gameplay in PvP it disconnect me mentally, which is bad for someone who love PvP games like SMITE and LoL

    Animations for most skills doesn't feel snappy
    There is a disconnect between pressing button and skill actually hit target.

    This is the real issue with PvP, adding new skill will not solve anything.
    (14)

  2. #2
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Pretty sure everyone is talking about that, even JP forums (I checked), so it's safe to say everyone is displeased with the current hit detection and animation delays.
    (4)

  3. #3
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Rehayem View Post
    Pretty sure everyone is talking about that, even JP forums (I checked), so it's safe to say everyone is displeased with the current hit detection and animation delays.
    They keep adding unsnappy skills and keep going through all that and the base is just bad..

    Animation and hit detection for 95% of the skills should get rework from the ground
    (1)

  4. #4
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Honestly am i (RDM) the only one who feels its working a lot better then before the patch? Since release ive had plenty of matches with 0 deaths, wich usually just wasnt possible due lag and all... And ive killed a lot more enemy.
    (0)

  5. #5
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,141
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kuroka View Post
    Honestly am i (RDM) the only one who feels its working a lot better then before the patch? Since release ive had plenty of matches with 0 deaths, wich usually just wasnt possible due lag and all... And ive killed a lot more enemy.
    You feels that one only because RDM is like AST will be on next patch's chopping block.
    This applies to both Frontline and CC

    For Frontline, you can expect another damage reduction buff for melee jobs
    (1)

  6. 11-18-2024 08:25 PM

  7. #6
    Player Gunz_Zbestest's Avatar
    Join Date
    Mar 2016
    Posts
    250
    Character
    Gunz Mcbeetz
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    There is something to be said for the hit detection. My bioblaster is a cone attack but if I hit someone as they use a jump back, it seems to take my 'cone attack' away. Like it's not hitting the ground but attacking the player you target. This is anecdotal evidence by the way.
    (2)

  8. 11-18-2024 09:51 PM

  9. #7
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,104
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    I've been playing BRD recently.
    Been dying a little more than usual but that's just been my own stupidity with positioning and taking risks.
    But I feel like I've been killing a lot more too + silencing fools even though I won't be making the killing attack is very satisfying.

    It actually feels like I have chance at making some convincing damage after 7.1.
    It wasn't so before. How many times have I seen single enemy melee or tank just... run past dozen of my own and just rp walk back to their own crew, because ranged jobs have been hitting so hecking weak?

    Quote Originally Posted by Aidorouge View Post
    (snip)
    Aww, that sounds like bs :/
    I was going to dust MCH next, it's been one of my favourites before.
    (0)
    Last edited by Burmecia; 11-18-2024 at 10:13 PM.

  10. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,360
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gunz_Zbestest View Post
    There is something to be said for the hit detection. My bioblaster is a cone attack but if I hit someone as they use a jump back, it seems to take my 'cone attack' away. Like it's not hitting the ground but attacking the player you target. This is anecdotal evidence by the way.
    It's very visible and bizarre with RDM's resolution especially, which acts like an aiming cannon when pointed at a target closeby that has a lot of radial velocity. You think you're safe from it until it rotates following whoever it was aimed at and you eat it right in the face.
    (3)

  11. #9
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Bro, the amount of times I wind's reply someone and can count to freaking 2 before they move is beyond dumb.
    (0)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  12. #10
    Player
    Doomfist's Avatar
    Join Date
    Apr 2024
    Location
    Luwateninyawawsa
    Posts
    50
    Character
    Fionn Flamecrest
    World
    Carbuncle
    Main Class
    Paladin Lv 100
    I was really hoping that they replace dark knight's quietus with a faster hitting move, as quietus took a while to come out even though it's so important to DRK's health restoration. But not only does impalement have just as slow of an animation as quietus, the new hitlag makes this move even slower! These types of circle aoe moves that don't require a target, should either have a larger radius or come out faster to compensate for netlag.
    (2)

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