Its actually made me feel a bit nervous. The only major difference in v2 i expect will be overhauled maps, AH, lag, UI, crafting/gathering tweak, battle regimen system, and story
Theres been little information about what direction they are taking with content and everytime its asked people just say we will have Crystal Tower. Well yes, but how are things going to operate.
Then theres the issue of classes/jobs. Whilst the cross classing of most abilities has gone so each class doesnt feel exactly the same, we have been left with an unresolved concerns:
a) that there is little point to classes when you have jobs. (There remains some point to classes but not to the extent Yoshi envisioned).
b) that new gear is either class or job specific and thats a shame coz of lot of it is nice looking gear. similarly if they start introducing class (read: not job) specific weaponskills or spells thats going to piss a lot of people off. The most appropriate comparison I can think of is from 11 where Monks and Puppetmasters often complained the other had access to cool exclusive weaponskills or weapons despite the fact both jobs were hand to hand specialists.
c) that new jobs will be based off the same classes using the same abilities
d) no indication as how weapon types will be introduced (great swords, scythes etc) or reevaluated (eg daggers, swords)



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