Pressing issues like a poorly optimised mobile game
Hah most of it is not new models they're reskins of old models they don't make 100s of new models every expansion they take old models/meshes etc etc & re-tool/skin them.It's inexcusable to put out *new* gear that we can't use hats with. I understand anything prior to ShB, I'm even willing to say prior to EW -- but it's Dawntrail. Viera and Hrothgar have been out for 5 years. Putting out new gear -- especially cash shop items -- that can't be used is absurd.
Also again Yoshida should've just stuck to his guns be somewhat less complaining those guns being Hrot/Viera will NEVER have hats only get unique hair updates instead he shared what team made on their own time & now players expect full headgear/all race hairs for them, must remember to Yoshida at least these meant be races never meant get any headgear so I imagine despite them making some available it's still incredibly low priority for the team to make.
As for Op lose me at Mods, yeah modders don't have get up catch train or drive work > work on specific task hired for/assigned too > get feedback on work > send for or test themselves that it works in various environments & make it work without limitations so players PCs/Consoles don't run at 1 frame a second > get approval > further testing > sent to other places since one team doesn't do textures/models/animations it's many teams so if I make model it may go off to different team does textures etc > then finally gets into the game & pray nothing wrong missed QA.
Modding on other hand you get up decide do whatever F you want for 2 - 18 hours don't care about polygons "most mods way over limit" don't care if runs poor or good or is optimized as long it runs don't have answer to any bosses/team leaders other departments/teams.
It's a completely different worlds Modding versus actual game Development.
A system error occurred during event movement.
I don't come to the forum often, but this is really bothering me lately. I'm sure my sentiment is echoed profusely in the thread already, but there's little else I can do. I don't like using harsh language when addressing people I don't know, I try to be reasonable, and I understand the complexity of designing a game of this scale... but I'm still frustrated.
Since the original Final Fantasy, the hats on Black Mage and Red Mage have been iconic elements, and it's disheartening to still not be able to wear them on my character over five years after the release of Shadowbringers.
I was gifted Encyclopedia Eorzea II, and would be excited to wear Matoya's Hat, but I'm unable.
With the new Outfit System implemented in 7.1, my Glamour Dresser is now filled with hats I can't wear (because a completed outfit is more economical to store than separate pieces).
I have a great deal of respect for Yoshida and the team, and was asked earnestly not to mod the game in several of the Live Letters, which I've so far respected. But the work has already been done in high quality by modders, and the lack of a concrete reasoning or timeline from CS3 makes that request increasingly difficult for me to honor. I understand the team considers this "low priority", and it admittedly doesn't affect my ability to play or enjoy the game, but it still bothers me a lot.
Can we at least get a public statement from the developers or staff about the actual reason? Yoshida was shockingly transparent about technical jargon during the graphical update segments, talking about specular and normal mapping, so being secretive about the specifics for why the team has continued to avoid introducing headwear and helmets for Viera and Hrothgar, even on newly introduced gear, doesn't seem consistent with the team's messaging. I'm of the opinion that, if a single person can work with unofficial tools to implement this outside of the game, a single member of the graphical team can be assigned to work on this until it's completed.
I'm aware all hairstyles need to be checked for all races on all head equipment; I'm aware LODs also need to be checked (the aforementioned mods don't account for the LOD models, and require them to be turned off entirely). I'm aware this is laborious. But even if we were given just one new updated hat per patch, it would be more than we're getting now.
I relate to this. I made a miqo alt a few months ago and I've definitely spent more time as a cat than a bun in that time.I feel ya. I will dabble on Lalafell every now and again because I really grew attached to my lala over the years waiting on femHroth, but having hats on my hroth will make that less likely.
But also, I'm convinced SE profits greatly from half assing hroths and then selling Fantasias to us...
Of course, the whole situation has reminded me that outfits aren't account wide, so there's that too.
They need to address this, they need to either fix it themselves of hire a modder to do it.I don't come to the forum often, but this is really bothering me lately. I'm sure my sentiment is echoed profusely in the thread already, but there's little else I can do. I don't like using harsh language when addressing people I don't know, I try to be reasonable, and I understand the complexity of designing a game of this scale... but I'm still frustrated.
Since the original Final Fantasy, the hats on Black Mage and Red Mage have been iconic elements, and it's disheartening to still not be able to wear them on my character over five years after the release of Shadowbringers.
I was gifted Encyclopedia Eorzea II, and would be excited to wear Matoya's Hat, but I'm unable.
With the new Outfit System implemented in 7.1, my Glamour Dresser is now filled with hats I can't wear (because a completed outfit is more economical to store than separate pieces).
I have a great deal of respect for Yoshida and the team, and was asked earnestly not to mod the game in several of the Live Letters, which I've so far respected. But the work has already been done in high quality by modders, and the lack of a concrete reasoning or timeline from CS3 makes that request increasingly difficult for me to honor. I understand the team considers this "low priority", and it admittedly doesn't affect my ability to play or enjoy the game, but it still bothers me a lot.
Can we at least get a public statement from the developers or staff about the actual reason? Yoshida was shockingly transparent about technical jargon during the graphical update segments, talking about specular and normal mapping, so being secretive about the specifics for why the team has continued to avoid introducing headwear and helmets for Viera and Hrothgar, even on newly introduced gear, doesn't seem consistent with the team's messaging. I'm of the opinion that, if a single person can work with unofficial tools to implement this outside of the game, a single member of the graphical team can be assigned to work on this until it's completed.
I'm aware all hairstyles need to be checked for all races on all head equipment; I'm aware LODs also need to be checked (the aforementioned mods don't account for the LOD models, and require them to be turned off entirely). I'm aware this is laborious. But even if we were given just one new updated hat per patch, it would be more than we're getting now.
No one is expecting them to backdate every hat and helm, just stop adding new gear that we can't wear.
They are fine just making the ears clip through so they can't say clipping is holding them back.
It's the hair toggles, which again, modders fixed a long time ago.
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That's the thing that baffles me, there are several hats they just let the ears clip or they just hide the ears outright. I don't understand the difference between different head pieces? Surely brand new hats should be made the same way as past hats that do work?
"DON'T YOU GUYS HAVE PHONES?!" tier announcement, honestly
It's only ARR races, so Au Ra would supposedly get shafted, too. Then again, they're a popular race so chances are they get added in anyway.
You don't deserve a proper response. Modders do their job for free, devs don't, we PAY their company to maintain the game, so they should do it.
As other posters said before, it has something to do with how some hats hide the hair, but at the same time, we have SOME hairs (see: Little Ladies' Crown, Varsity Cap, Felicitous Hood), so I don't know what's the problem, other than the hairs not showing "properly" through hair.
Meanwhile, hair clips on EVERYTHING you play on ALL races.
Have you ever worn Matoya's hat as a Lalafell? On SMN/SCH? The book clips through the damn brim of the hat 90% of the time.
It won't be perfect, it doesn't has to be, just let us wear them, damn it! At least the exclusive ones.
An example: See how everything clips to hell and back? Why are we allowed to have hands and outfits if they clip, hmm, Yoshida-sama? /s
Also SE:Originally Posted by Square Enix,
SE: "We can't just toggle the metadata ON like those SLOPPY, unpaid modders do, that'd clip and look bad!"
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Last edited by LinaAkayomi; 11-26-2024 at 11:44 PM. Reason: Incorrect quoting
My problem is they are digging themselves in a deep hole. They are releasing new gear on the mogstation and in game where the headgear or certain pieces dont work on these races. Why not work on them during implementation to work on all races instead of just saying we will come back to it later. The same goes for hairstyles.
Same as everything elseMy problem is they are digging themselves in a deep hole. They are releasing new gear on the mogstation and in game where the headgear or certain pieces dont work on these races. Why not work on them during implementation to work on all races instead of just saying we will come back to it later. The same goes for hairstyles.
Small indie company, please understand
The devs are very tired and underpayed and can't do that much for the game right now (nevermind the fact we pay to keep it afloat, so if it's too much work, just hire more people? It's not THAT hard)
But apparently, hiring contractors for fixing hats is too much for a multi million company that makes, what?
Let's say 10m players subbed (probably more) that's already 130m in raw revenue each month, even after salaries and all that, they can probably spend.. what? 1 million? In contractors to fix everything, just hire them for a couple of months.
Also Square Enix:Originally Posted by Square Enix, probably
"We can't just toggle the metadata ON like those SLOPPY, unpaid modders do, that'd clip and look bad!"
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