Follower dungeons are objectively better than Trusts in every conceivable way.
Addendum: In a lot of ways Wow is in a better place than 14. In a lot of ways.
I have some minor issues with it. Mostly down to the rng of loot drops and their need to add at least 2 currencies for every system.
Seriously, you think normal raids are filled with stupid usless convaluted currencies to fill your bags up for gear go play Wow. You will need so many different forms of creats and valorstones you will want to die. At least the currencies in Wow don't clog up your inventory like 14 does.
But I do genuinely believe Wow is doing at least on my end casual content better. I feel like I am progressing in a meaningful way.
In 14, I get the tome gear and unsubscribe until something comes out I want to do.
I want to keep logging into Wow every day. It's just more fun.
In saying that, I am still playing 14 currently, but once I get my new beast tribe done, I'm going back to Wow.
And I haven't been able to say that in like 15 years. Its kinda nuts.
I personally think 14 is just becoming stale. The story isn't very good anymore. The content is too inconsistent. It's either too easy or too hard. I've made a post about it in its correct thread, but that new alliance raid sucked. I hated the experience of it completely. I haven't rage quit 14 since unnerfed Orbonne Monastery. Everyone is praising it, but it was painful to do. And I didn't finish and I don't care to. I'm sorry it drove me to apathy.
Anyway, that's my two cents.
Last edited by Ardeth; 11-17-2024 at 08:51 AM. Reason: I added on stuff.
"You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."
Just a reminder, Guild Wars had a viable hero system since 2008 or 2009 and you could give them individual commands. They were less likely to try and avoid attacks than trusts, but the game isn't built to be a dance like XIV is.
I was doing the PeluPelu dailies and saw they brought back the item transportation mini game from the sylph dailies in ARR. I was thinking they improved it to be less awful since, but all they did was remove any sort of engagement whatsoever. Now all you do is aim toward the destination and activate auto run. It's mind numbingly boring. If this was a WoW world quest, you would be running through speed points and dodging phased enemies on a path at high speed at least. It would be quick and engaging in comparison. In XIV, its slow and unenaging. This same theme seems to be commonplace, because nothing outside of high end combat is fast paced or engaging. That mini game for some quests where you shoot things or highlight objects is always super slowed down or just too simple to properly engage with.
I actually subbed to WoW for the first time a year ago when Endwalkers patches failed to bring anything to work at, and its like a night and day difference. It's nice being able to walk around the world and see other people interacting with world quests and also the minigames on quests that phase enemies like the bombing runs and photography quests. Not to mention the Darkmoon faire content that comes monthly. Overall a much more engaged experience for the casual end with much more agency present. This is coming from someone who's been on XIV since phase 3 beta of ARR. Nothing can fix XIVs situation unless they just make a new MMO at this point. Too many foundational decisions are blocking their ability to compete with other MMOs that are outpacing them. The only thing they had going for them for years was the story and presentation. But when you have something like Dawntrail release, on top of failing to add anything for people to work at outside of tome grinding, what's left? Crafting and gathering? Because thats the only thing that requires any real engagement outside of the same one off fights in the same handful of content anymore.
At the end of the day this is a single player game with lightweight multiplayer functionality. To me it always felt more like Diablo than WoW, especially WoW Classic. IMO they should just enable TRUST for everything including all raids up to ultimates, where your NPCs are scripted to get everything right but you do have to play perfectly to clear. They will very likely do that anyway, once the game nears it's end of life.
The most dreadful thing in 14 is actually the interaction with other players, because nothing about it feels normal or organic. The aura of passive-aggressiveness is just ever-present. Like people who will comment that FFXIV has the nicest and friendliest community ever, no it doesn't. It's just that people are too afraid to speak their mind and will word everything in max nice guy language because they know that Square Enix will go hard after, what they deem verbal abuse.
Last edited by Kandraxx; 11-17-2024 at 11:50 AM.
they can't even get the housing plots themselves correct. All plots should of been large from the start. The house size should be variable based on cost. If you want to upgrade you can just rebuilt on the same lot and upgrade the house size as you wish. If they introduce new housing zones I hope they take note. Make all plots large by default.
Well as some one with a house on ff14 i got no comaints im just waiting to be able to upgrade my medium to a large.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
Last time WoW devs talked about housing they said they were waiting for an expansion where it can be connected to the content (like garrisons). This shows they didn't understand what player housing is. It's that home you go back to regardless of what job you are currently doing. It needs to be equally relevant regardless of current content. It needs to be optional in that it can't be required for progression in other content. We'll see if Blizzard learned anything. Even though the housing system in FFXIV has problems, at least they understand its purpose.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
Wait lets think... large would be nice I won't doubt this but lets do some math. All plots being about 50 mil god forbid they make u pay venue price aka location but lets say they do that it would mean you have to spend 50-80 mil. Out side of big names youtubers, omni crafters, and gil heavy fc that means a normal person would not be able to get a house.....I sense gate keeping.they can't even get the housing plots themselves correct. All plots should of been large from the start. The house size should be variable based on cost. If you want to upgrade you can just rebuilt on the same lot and upgrade the house size as you wish. If they introduce new housing zones I hope they take note. Make all plots large by default.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
I find their follower dungeons very boring actually
delves are really fun, but wow's normal dungeons are somehow even less brain power require than ff14.
I don't have faith they'll make housing fun personally. looking back at garrisons, and how much monetization blizzard is stuffing in. 50 dollars for a roof lets go
I play both games atm mind you so i don't have a dog in the race of tribalism.
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