Oh no, the shotgun/sniper rife/rocket launcher in my FPS game can only deal deal burst damage, and has a specific fire rate of x.xx seconds, FPS weapons are meaningless...Except burst damage in FFXIV is... just that thing you do every X seconds. It's meaningless. You could get rid of all the 2min buffs, adjust the DPS check for the encounters accordingly (assuming there even is one), and you'd end up doing the exact same thing, sans one button.
The point of burst damage should be to kill something post haste, within seconds, not be that rote thing you do because there's a hard enrage 10min out.
Imagine confusing FFXIV for a FPS game.
FFXIV's encounter design doesn't value burst damage in the slightest. There's no tactical thinking to when you should burst. There's no wondering whether you should hold your burst because a more valuable target might randomly appear in the near future. Just push your rotation like a mindless robot following a spreadsheet, and you're good to go. Such wow. Such amaze.![]()
I'm not confusing the two, I'm comparing the two in a sarcastic way to point out the absurdity of the claim that on repetitive burst damage is meaningless, and that the prevalence of burst damage is not just an XIV thing.Imagine confusing FFXIV for a FPS game.
FFXIV's encounter design doesn't value burst damage in the slightest. There's no tactical thinking to when you should burst. There's no wondering whether you should hold your burst because a more valuable target might randomly appear in the near future. Just push your rotation like a mindless robot following a spreadsheet, and you're good to go. Such wow. Such amaze.
Then might I suggest you provide an example in FFXIV that demonstrates the real value or interest to burst damage. Or an example of how some other game's use of burst damage might plausibly be adapted to FFXIV to make burst damage in FFXIV valuable and interesting.
Literally any damage spell with a cast time. The reason why damage actions with cast times have higher potencies than actions without cast times actually has little to do with the movement restrictions, and more to do with the cast time itself. You exchange doing nothing for a moment for burst damage. Damage actions with cast times cannot be anything but burst damage. Figuring out when it is safe to peak, and Taking 3 seconds to scope in, charge up, and aim a lethal sniper shot is not to different than figuring out when it is safe to stand still, and take 3 seconds to cast a Motif to fire off a Living Muse on PCT. These caparisons are why I'm obsessed with giving BRD, and MCH to walking casts like they do in PVP because it feels like a translation of aiming mechanics seen in FPS games into FFXIV's GCD gameplay.Then might I suggest you provide an example in FFXIV that demonstrates the real value or interest to burst damage. Or an example of how some other game's use of burst damage might plausibly be adapted to FFXIV to make burst damage in FFXIV valuable and interesting.
So, do you think the entire caster, both DPS, and healer gameplay style is not interesting, and has no value, do you-? Would you say Black Mage is not interesting, and has no value?
Yes, absolutely. I don't find damage-based gameplay in FFXIV to be interesting, in the slightest. Either an encounter has no DPS check(s) worth an iota, in which case, the only person cares how well you can deal damage is you yourself. Or else, there's a hard-enrage DPS check, in which case, because the encounter design is inevitably on a tight-and-fixed script, either you cosplay at being a robot who can do the optimal sequence of actions, or else you're just a hindrance to the party.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.